happykyle1119 - You are terribly mistaken about me!
You said, "Xray wants to ban the entire community."
Well, if that were true then you would not be here making the comments that you made! And all of the other users in your community would not be here either. BUT YOU AND THEY ARE STILL HERE! The truth is, I do not want to ban anyone! I only ban the troublemakers, and the users who think they are above the rules, or that the rules do not apply to them. That's why I banned Ultragamer564. Believe me, he is not good for your community. He thinks that he is so special, so smart, so better than everyone else. But believe me, he is not.
Wow! You obviously put a lot of time and hard work into making this scene. There is a lot to learn here, and I have not gone through it all, but from what I've seen so far, you did an outstanding job on it. VERY WELL DONE!
Earlier, I made a comment that the engine doesn't have a crankshaft or pistons, and therefore it isn't a real engine. But after further investigation, I realized exactly what you said about the pistons being on the wrong layer, and that's why I did not notice them! I since deleted my comment now that I see that it really is a real engine!
I would like to help you but I need more information about what you want the scene to do.
1. What is the purpose of the water?
2. When the white object explodes, do you want it to destroy the container of water?
3. Do you want a delayed explosion? For example, do you want the explosion to occur a number of seconds after the user presses a certain key?
Please give all the details and then maybe I can help you.
T'wind - YOU ARE RIGHT! I did not notice that, and you are the first person to mention it. I'll have to fix it (as my time permits). Thanks for bringing it to my attention.
Maybe this is what RamTurtle was complaining about, but he wasn't specific about it not cutting the left rope, and so I overlooked it.
One suggestion: In a real LED, the entire body of the LED glows rather than just the semiconductor material, as shown in the scene. So, in order to make it look more realistic, I suggest that you make the entire body of the LED glow the same colors as the semiconductor.
You got THAT right, Phun User. If Ultragamer comes back to Algobox because I was overruled by the powers at Algoryx, then they will have to find another Admin to replace me because I will not be here any longer. But let's hope that doesn't happen!
Nobody (accept you mat8) misses Ultragamer564. Since he's been gone, there hasn't been ANY flame wars, no arguments, no fighting, no bullying, etc. He was the cause of many troubles when he was active here, but now things are peaceful. YAY!
That's Okay happykyle1119. I forgive you! When everyone sees how peaceful Algobox will be from now on without Utragamer564 causing trouble, they will know that HE was the cause of it all. Then he won't be so missed by some of his followers. We don't want troublemakers like him on Algobox, and as long as I'm Admin here, I will work to keep troublemakers like him away.
Increase the simulation frequency to 100. Then your scene will be more stable. The reason is, with all those axels, the simulation has a hard time calculating all of the proximities between the different elements in the scene over such a short time interval, and eventually the errors add up and the scene crashes. With a higher sim frequency, it allows the software to calculate proximities between the different elements in the scene more often (per second) and so the scene will be more stable. Even 100 may not be high enough depending on how many more axels and other things that you will be adding to the scene. Just don't increase the sim frequency too high because it can cause lag on slow computers.
In case you didn't know, you can change the simulation frequency by clicking on "Options" (the gear symbol in the upper left corner of the screen) and then click on "Simulation". You can then change the value with the slider or by entering the number.
pumpkin - What you are doing is not really "spamming". You are just uploading a lot of scenes in one day. Some people call that spamming, but in your case I don't believe that you are.
The reason why people don't like it when you upload more than 2 or 3 scenes in one day is because your scenes push everyone else's scenes to the bottom of the display page and even off the page. People don't appreciate that. So, please limit the number of scenes that you upload to maybe 2 or 3 per day. Can you do that?
What do you mean by that, pumpkin? Do you realize that I am the Admin here on Algobox? I am giving you a friendly suggestion that others would appreciate, and if you continue to upload a lot of scenes, then I may have to take stronger action which you will not like. So, let's do this in a friendly manner so that I won't have to do anything else. Okay?
There are ways to do it so that it doesn't dim the other colors, but it may require some scripting. I could show you an example of how to do it, but I just don't have time right now. I have too many jobs around the house that I have to take care of.
What I don't understand is why he doesn't reply to our comments. It's only common courtesy to thank people who give you praises. This is his/her very first scene uploaded to Algobox, and he already has THREE subscribers! With a scene this complex and so well made, he/she must have been playing with Algodoo for a long time but never uploaded anything until now. Usually when you see something this good from a new user, it's because they copied someone else's scene, but I do not see any evidence of that that being the case.
Please comment, Nick_22 so that we know you are a real person and not a computer program! (just kidding) But yeah, please do comment.
The Linkage is correct. This glitch is not odd and it has been known about since the early days of Algodoo. This instability shows up in other forms whenever the sim frequency is set too low. When you substitute 2 axles for 4 or make other changes that reduce the instability, you are essentially doing the same thing as increasing the sim frequency. That is, you are giving the scene fewer items that need to be calculated. So, you can either give the scene fewer items, or you can increase the sim frequency, and you will achieve the same result! It's better to reduce the number of items, because there is less chance that older computers will lag like they might when you increase the frequency.
Nicely done scene. The artwork is excellent, and the mechanical gears and other devices were nicely made. The one thing that I see is not quite realistic is the fact that the windmill is turning while the wind speed is zero! I don't mean to be picky, but for the sake of realism, shouldn't the windmill only turn when the wind is blowing?
mia555 was not able to access his account for whatever reason. I recall that he lost his password and was not able to get logged in by going through the "lost password" system. So, he made this new account with the crazy name (which does not prove anything), and then he asked me to ban his old account (can you believe that!). So, I banned his old account and now he cannot use it even if he wants to. Therefore, he is currently "legal" and no further action is necessary.
There is no need for that message you wrote in the scene. So, you can go ahead and edit this scene to remove it. No one except me and you knows what it's about anyways!
I assume you are addressing me. No, I cannot do better. Your scenes are some of the best on Algobox! Your incredible detail is amazing, and I just thought that if it were possible, that adding wind to the scene would make it just a little more true to life. I think that I can turn a windmill with Algodoo wind, but it would take some time and Thyme (pun intended!).
I don't want to mess around with your awesome scene, but what I will do is make a "proof of concept" scene to see if I can realistically turn a windmill with Algodoo wind. If it seems like it will work, then you can copy what I did if you want to for use in your own scenes. It may take a few days because of my workload, but I will give it a try!