You might be interested in my old creation:
http://www.phunland.com/phunbox/details/18315
It's portraying the time after big bang, when stuff form from the dust.
It may take a while for stuff to form, and it's laggy because of the amount of particles. But it's a pretty amazing show to watch.
Interesting! I've been trying to create a atommodel complete with protons, electrons and neutrons. This might come handy.
Bronie12345:
What is the charge of a Proton? Stop trying to be a smartass.
Also it's commong language to call a lack of negative charge a positive charge.
Suggestion: Heat. If possible I think you should add a heat property to all matter. Maybe stored in the colorcode? The brighter the higher temperatur (more energy). Temperature could be added for the energy that's lost to friction and restitution.
Also, when enough pressure is applied, atoms could fuse? (H + H => He + energy)
Bug: The material seem to be attracted by something to the right. It always end up against the right wall.
Really detailed mission! The only complaint I have is the parashute. It wasn't working very well, and my moonlander ended up upside down. Other than that it was really good. I was amazed by every button I pushed hehe.
As the green orbs add weight they would lose their function without the gravity.
The idea behind the green orbs is, if you gather too many, you will not be able to fly.
Nice game you got there! And I appreciate the lack of thyme hehe.
I got a suggestion for you though:
Problem: The camera follows the invisible framework after death.
Solution:
* Create a new geometry (let's call it the core) and attach it to the framework.
* Attach the plane to the core.
* Set camera to follow the core and make everything else immortal.
* Make all terrain killer.
Result: Whenever the plane hit something hard enough, the core will die and thus the camera will stop. If you want it to be able to take some hits before dying, make the core small and place it in the back of the ship so that the immortal parts protect the core until they come off.
I tried create a primitive PID control for a unicycle. It stayed in balance for a while but I never got the system to be stable more than like 12 seconds. It always spiralled out of control. I suspect it had to do with the wheel slipping.