Xray, the rockets you saw were the enemies that you are supposed to defend from. You can buy fire towers to destroy them, for example. Or you can block them with walls. The scene stopped running because they succeeded in going in the hole below the building area.
If you use negative density on a gravity object, it usually acts like there is no surface. This is what I use for my "black hole" gravity circles, since it is very hard for anything to collide with it (water can collide, but geometries don't seem to collide most of the time) I do not have to worry about objects collecting on it.
Well, if the default values were entered, wouldn't the circles be multicolored or something? I don't know
On another note, can someone explain how your bomb script works? I am not good at these kind of things. For example, why is the circle spawn thing entered 3 times? And what is this
for(65, (i)=>{})
do? My script knowledge is really small, from what I see that function thing is repeating the stuff inside (i)=>{} 65 times.
Is it possible to do this with the other 4d shapes? like the 5-cell hyper-tetrahedron, or the other 4d analogues of the platonic solids? Look at this guy in the wikipedia, he made lots of the animations: https://commons.wikimedia.org/wiki/User:JasonHise
Also, would it not have been easier to connect the points with springs? Just set the length to some big number, and the thing will look like a transparent line. http://imgur.com/iCax8AM
Ohh, you spawned lots of polygons! =D
Each of the little "clock" bits has a script to spawn killer polys, and the spinning arm makes sure the different polygons spawn! Cool!
BRILLIANT! I get it: the lasers detect what is in front of it, then creates a box with identical appearance, and height, scaled to the distance. I remember seeing something like this in another sandbox game, but I totally didn't realize that it could be done, and that someone would try it in Algodoo! XD