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you should give different groups different densities for more fun!:lol:
Nothing. And did that guy say you used attraction?:tdown:
Wasn't as good as I hoped. :(
Yay! Animation!:lol:
smart!:)
I noticed that you can climb by holding down jump and constantly bumping the block you are climbing. Is this intentional or a bug?
Broke it! :tup:
How does it work?:s
Where's Mars? :mad: 1/10
Last edited at 2014/04/28 03:54:19 by icrls984
So confusing. Maybe make it have a working sky texture?
Done this before.
Very pretty! What do you need the if then else script for?
Xray, the rockets you saw were the enemies that you are supposed to defend from. You can buy fire towers to destroy them, for example. Or you can block them with walls. The scene stopped running because they succeeded in going in the hole below the building area.

Sorry with not explaining everything.
Last edited at 2014/05/12 06:03:00 by icrls984
Score: 892.4 (5 trial average)
CPU: Intel Celeron 900 @ 2.2 GHz
RAM: 4 GB
(I'm on a laptop):tup:
Go tracers!
You misspelled "_strength" in all your bombs:P
Broke the front wheel within 5 seconds of driving it:( don't know why, just drove right then it broke when I hit a bump.
dank? :s
In Algodoo v2.1.0 I can't seem to get it to work.
How to mirror an object? D:
I'm downloading this to see how he did it

Oh. He mirrored the texture.
Last edited at 2015/05/24 00:29:24 by icrls984
Is there an easy way to change the "rules" of the game? :s I am really bad at scripts. Really nice work though.:)
If you use negative density on a gravity object, it usually acts like there is no surface. This is what I use for my "black hole" gravity circles, since it is very hard for anything to collide with it (water can collide, but geometries don't seem to collide most of the time) I do not have to worry about objects collecting on it.
Rate 2/10
Not enough mercury
Well, if the default values were entered, wouldn't the circles be multicolored or something? I don't know

On another note, can someone explain how your bomb script works? I am not good at these kind of things. For example, why is the circle spawn thing entered 3 times? And what is this
for(65, (i)=>{})
do? My script knowledge is really small, from what I see that function thing is repeating the stuff inside (i)=>{} 65 times.
Cool!

Is it possible to do this with the other 4d shapes? like the 5-cell hyper-tetrahedron, or the other 4d analogues of the platonic solids? Look at this guy in the wikipedia, he made lots of the animations: https://commons.wikimedia.org/wiki/User:JasonHise

Also, would it not have been easier to connect the points with springs? Just set the length to some big number, and the thing will look like a transparent line. http://imgur.com/iCax8AM
Last edited at 2016/02/28 04:18:22 by icrls984
I'm real. Unless this statement is false =O
Ohh, you spawned lots of polygons! =D
Each of the little "clock" bits has a script to spawn killer polys, and the spinning arm makes sure the different polygons spawn! Cool!
BRILLIANT! I get it: the lasers detect what is in front of it, then creates a box with identical appearance, and height, scaled to the distance. I remember seeing something like this in another sandbox game, but I totally didn't realize that it could be done, and that someone would try it in Algodoo! XD
Great game, took me a few tries to win. Thanks for making this little scene!:)
I can't believe it.. 31.28
There are no pellets left, and I touched the timer. Now how did that happen.
Huh.:/

Well I guess the trick is to go slow, and be careful.
I restarted 3 times in the first section because I was going too fast and crashed into the wall.

I guess I could have shaved off a few seconds chasing down a pellet? But I'm fine with this time.

Great game! I really enjoy small games like this.
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