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Nuke testing

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Author: faytree

Group: Default

Filesize: 277.42 kB

Date added: 2016-02-19

Rating: 5.2

Downloads: 2974

Views: 346

Comments: 11

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Playing around with bomb scripting.
A moment of silence for these brave ragdolls who sacrificed their lives for this experiment
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That's a pretty big BOOM! :tup:

Just curious, in the circle script you wrote:
color := color;
radius := radius;
density := density;
WHY?
That BOOM! It exploded even the trees.

R.I.P Ragdolls

:o :o :o
Xray-
I was too lazy to set the radius,color and density of the explosion geom. So,that's why I do that:lol:

Albert-
Thank,Albert:)
Last edited at 2016/02/20 02:29:47 by faytree
Aw he dead :lol:
Last edited at 2016/02/20 18:25:32 by pnvv
intead of killing, you can make dummys.
faytree - You could just not enter those values, and Algodoo would automatically enter default values for you. It's the same for addBox, addCircle, addPen, and add(whatever). Only enter the values that you need, and let Algodoo assign all the others!

Just a little hint for you in case you did not know that. :)
Well, if the default values were entered, wouldn't the circles be multicolored or something? I don't know

On another note, can someone explain how your bomb script works? I am not good at these kind of things. For example, why is the circle spawn thing entered 3 times? And what is this
for(65, (i)=>{})
do? My script knowledge is really small, from what I see that function thing is repeating the stuff inside (i)=>{} 65 times.
faytree -- I have to correct myself about what I said about how the different properties work when objects get spawned. When you enter properties like you did:
color := color;
radius := radius;
density := density;

The color, radius, and density of the spawned circles will be the same as those properties in the parent circle. That's why all of the child circles in this scene are black! If you delete those properties in the script that spawns the circles, then Thyme will give those properties either default values or random values. For example, when I deleted the "color" attribute in all three scripts for the spawned circles, the resulting colors were various shades of tan. I have no idea why there were not random colors of red, green, and blue. Does anyone else know why?:huh:
Xray,

The range of colors is limited by the settings in the "Appearance" widget (the artist palette icon in the upper right corner of the screen).
Oh, that's right! I forgot about the palette. Thanks!
icrls984: For(3, (x)=>{code here}) will execute the code inside for 3 times on a step, so here it executes the spawn script 65 times. Faytree used 3 spawnCircles because he uses different velocities for them, so they have spread. And the x on the (x)=>{} part is not really needed for anything, you can put an (i) like faytree did and it won't change anything. I'm almost sure it's the number of execution but idk