While playing with this scene, I was thinking that it would be fun and interesting if the user were able to adjust the gains and the integral time period, etc. I know that this could be done through the script by adjusting certain variables, but it would be cool if you made some user inputs for the various PID adjustable parameters.
Would you consider doing this, or would you rather not bother? Either way, this is an awesome scene!
You have the right idea, but the scene could be improved so that the movement of the animation isn't so jerky and erratic. Try these things:
1. Slow down the spinning wheel to about 70 RPM.
2. Adjust the five image boxes surrounding the spinning wheel so that they are exactly the same distance from the center. Also, adjust their positions so that they make contact with the viewing box consistently as they rotate.
3. Use the texture tool to adjust the viewed image so that there is only one man being viewed in the box. You can adjust the size of the image with the mouse wheel after you select the box with the texture tool.
Let me know if you have any questions and I will try to help you.
By the way, the image moves with the RIGHT arrow key (not the LEFT one).
I think the printer could be improved if you were to use springs rather than motors to return the eight print head levers (I don't know if that's what they are called). The motors return those levers too slowly, and so the resulting printed letters have an odd shape to them and it's difficult to see the difference between the letter O and the letter D.
Other than that, you did a good job on making it work!
kilinich posted a reply to your question about creating an object. I'm pretty sure that he is correct, although I have never tried what he had suggested. You can of course create a function that does what you need, but I don't know if that would work for your situation.
Phil - This does something that my real 21A would never do. I loaded a single round into the breech and closed it. I then pulled the hammer back and released it, and the gun fired! Even with the safety on, the gun still fired, so there is definitely a bug still hiding in there.
lololoer - Some geometries or planes are on a different layer. You can change layers or add layers by right clicking on the background and then click on "layers". Algodoo always defaults to layer-0 (zero) when it starts. So anything that was put on layer one or two or any other layer cannot be selected unless the layer is made active. Hope this answers your question.
Good job (as usual)! The gun seems to function well (except for a minor problem mentioned below) and fieldstripping is quite easy to do (although I had a terrible time trying to reassemble the gun).
Now the minor problem which I'm sure you can easily fix. When I fire the gun with the Return key, it fires consistently. But when I pull the trigger with the drag tool, I had to use a quick, jerky movement. If I pull the trigger slowly, the hammer falls but the gun does not fire.
It is bad. The police car is broken and does not move. The bar graph under the car does not work at all (I assume that it's supposed to move to show progress of the car?).
So, this scene has some problems. Maybe you can fix them?
No, it's not just you. I searched Algobox using variations of the word "strip", such as "strippable", "stripable", and "stripping". Other than a few long guns (and a few X-rated scenes), I did not find any hand guns. So, yes, you have the first one. Congratulations!
It fires randomly because the "spark" is being triggered at top-dead-center. When that happens, the spawned circle might make the piston push down slightly before or slightly after the collision. Ideally, you want the spark to fire just slightly after TDC. (If you know anything about internal combustion engines, then this will make sense). In my opinion, the best way to trigger the spark is to use a position on the crank shaft rather than the top of the piston. Then you can adjust the timing perfectly for the most efficient operation.
Try mounting a tiny circle or box on the edge of the crank shaft, and place another geometry near the crank shaft so that the collision triggers the spark when the piston is slightly beyond TDC. You can do that with a scene.my variable. When the spark gets triggered, your little red circle will spawn the combustion circle, pushing the piston down.
No, not really (I was kidding about the X-rated scenes). There is a category called "restricted content" which has a few "gory" scenes in it (lots of blood, etc) but no sexual content, which is strictly forbidden. We try to keep this site "G-rated" although a few "adult" rated scenes have slipped through the cracks over the years.
When I became Admin, I did a lot of searches for certain banned words and I found a lot (mostly user comments) that were overlooked and I deleted them. Overall, the site is fairly "clean" now, and parents don't need to worry about what their children might see.
Oh, Okay. For future scenes, you should explain those things either in the scene description, or in the scene itself so that people will know what to do and how to use the scene. When you do not explain how the scene works, then people have no idea what to do!
Not bad for a rough draft! I got about 6 or 7 rounds out before it jammed. But after clearing the jam, I emptied the entire magazine. I'm sure after a few minor fixes, this is going to be a reliable weapon.
chemist - I tried to make the fish NOT move in a straight line, so I don't know why that happens when you play the game.
What were your scores? If the fish was moving in a straight line then you must get high scores compared to other people. So far, two other people show scores of 21 and 23. My own high score was 21.
bugsbunny - Don't you have more to say than just "wat"? Did you not understand what I told you? Let me know and I will try to explain it again if you did not understand what I said.