Oh, he doesn't spell that bad! I've seen worse...
But yeah, wankels don't work even remotely like that. I reccomend you animatedengines.com, it's a fine page with some engine animations. You should open that with a browser like Chrome or wahtever you use
I could simplify all that huge script into a few lines...
Officially: my computer hates you. I'm running at 6 fps with the scene PAUSED at 25 secs
Awesome effect! Pity that it lags so freaking much. After tha shockwave expands, I can't get more than 5% sim time with my processor clocked at 4.5
The problem you have there is that you used normal gears AND 60 Hz. Put frequency at 120 and use cgears (http://www.algodoo.com/al … p?id=28444)
Use 8 and 12 teeth Cgears, scale the little one down a little bit (98%) using SHIFT, and make the teeth very heavy (250 or 500 of density)
Oh well... have you used the grid for the wheels? They're disbalanced, and the whole car shakes.
also why are there two springs attached to the back wheel?
i guess this won't be pushed off the new tab without being in the popular tab
I don't wanna know how the driver's ass is doing there. Those are strong... axles
Phil, if you save a scene made by another person, and then you try to upload it by the Algodoo browser, it won't let you. you have to either copy everything to another scene or erase "algoboxID=" on scene.phn (which is inside the .phz file)
Well I can't see it right now but every time that I found that "migration" thing, it was because I was on a huge pos (VERY far from the center). You might want to check that