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"Trick My Gun Out" Contest (M4A1)

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Author: ngphil

Group: Default

Filesize: 111.25 kB

Date added: 2015-08-07

Rating: 5.6

Downloads: 3103

Views: 720

Comments: 15

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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NOTICE: USES SCENE.MY VARIABLES. MOVING COMPONENTS TO ANOTHER SCENE WILL CAUSE FAILURES IN THE CODE. INSTEAD, WORK INSIDE THE SCENE PROVIDED, AND SAVE IT AS ANOTHER SCENE TO PRESERVE THE SCRIPTS.


I'd determined that I needed to involve all you guys a bit more. So, I present to you the M4A1. The Armalite Rifle platform is abut as modifiable, modular, and versatile as it gets. Not only that, but in this contest, anything that modifies the platform goes. Real-life modifications or making this look like an M4 that's proprietary to a movie or video game are all fair game, and I encourage you to do whatever comes to mind!

Since this is a contest, I'll delineate some criteria and establish a rubric. No contest is good without some guides:

1) any visual modifications are acceptable, but unless you can figure things out, please resist the urge to tamper with the red internal components. They are necessary for the functioning of the gun. If your gun does not work, it's automatically disqualified.

2) any components you add should not interfere with moving or scripted parts in a manner that make them non-functional. I SUGGEST leaving anything you add collision group "D" since it's what most of the skin is already. However, outfitting a rail system is completely legal, or adding anything moving as well, as long as, again, it doesn't prohibit anything from functioning.

3)Keep it m4-ish. If it looks like a tank cannon, you've gone too far. I've amended the rule to allow you to make it another design, but it should share some resemblance to the m4 in some way. It doesnt have to, and by all means, if your heart calls for you to make it SCAR or G36, do so, but it'll make the judging process a little more difficult

4) magazines can be re-skinned as well to suit your visual needs, but please, make sure your mag works as well.

5) anyone may submit as many entries as they'd like, and they will be valid if following all these rules

6) Deadline for submission is 1 October 2015

Submissions will be ranked based on how creative the skins are, the added functionality of optics/lasers (not necessary, but addition of some kind of functionality is a bonus), overall professional detailing (rough edges and sloppy shapes will reduce the value of a submission, so make it clean), and finally, my personal preference. I have my tastes, and since I'm judging the competition, I'll pick what I find the most appealing. I've fired enough real stuff to know what feels good, as well as looks good. If I figure it wouldn't be ergonomic, I wouldn't likely choose it.

Okay, what are you still doing here? Go, start making something awesome!
Last edited at 2015/08/08 06:22:30 by ngphil
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I added mine!

This gun was a lot of fun to customize and mess around with. Definitely one of the coolest guns I've seen
phil - No offense, my friend, but you contradicted yourself in a highly negative manner! Here's what I mean....

You started the scene description with "... in this contest, anything goes. Real-life modifications or making this look like something from a movie or video game are all fair game, and I encourage you to do whatever comes to mind. The sky is the limit, and anything you want to throw on this is good." When I read that, I actually got excited about entering the contest because a lot of crazy things about what I can do with this gun popped into my head.

But, as I continued to read your "rules" I quickly realized that your rules nullified your initial statement with things like:


* ...don't tamper with the red internal components.
* ...If you gun does not work, it's automatically disqualified.
* ...any components you add should not interfere with moving or scripted parts.
* ...leaving anything you add collision group "D" or no grouping at all.
* ...Keep the general appearance of the gun and the platform recognizable.
* ...Keep it within the Armalite Rifle platform variety
* ...and the list of rules goes on and on and on..... (arrrrgh!)


So, I had my hopes up to do something really crazy, but after reading your list of "you can't do this and you can't do that", I'm not so sure that I want to enter in the competition. :(
I have mine made, but I dont know how Clank got his in a separate scene. Saving the whole thing as a component and placing it and a new scene breaks it... Any ideas?
I just got rid of certain things on his gun and replaced it with my own parts. When saving it just keep it in his scene but with your stuff and change the name and author to what you want it to be
It says save and reshare for me:/
You have to go into the file for where you saved it. Go into your save folder in algodoo and at the top you'll see an arrow. Click that and that will bring up all your save files. Drag the one you made for the contest your desktop. Then come back to this page and go to add scene response. Where it says choose file, click that go to desktop and click on your entry. Then you have to add a title and a description. The "Get details from file data" didn't work for me so I just entered it all in again. Then when you're done with that go to the bottom and click upload file
Last edited at 2015/08/08 03:40:27 by TheClankinator
Thanks clank. Finally got mien posted. You the man.
Well, Xray, As far as making it not work, that's given. The other stuff really doesn't matter. The point being, I don't want someone to completely overhaul the design into, say, a mounted heavy-MG when the initial design is a individual's 5.56mm Carbine. I will make some amendments to be more lenient, I suppose. Give me a minute.
Guys, you don't need to go to extremes to mod it into another file! Work in the scene you download, and when you save, save it with a new name. if you do, it'll carry any local variables with it:tup:
Okay, phil, I'll give it a shot (pun intended!). My Algodoo mechanical skills leave much to be desired, but I'll see if I can come up with a design which isn't too radical, and doesn't hack up the rules too badly. :coolgrin:
Last edited at 2015/08/08 07:07:11 by Xray
Phil, if you save a scene made by another person, and then you try to upload it by the Algodoo browser, it won't let you. you have to either copy everything to another scene or erase "algoboxID=" on scene.phn (which is inside the .phz file)

But the easiest way is using a normal browser
I always use chrome to upload and download. What I mean is, you can download the scene from chrome or IE or Firefox or whatever browser you use, then simply mod that scene and SAVE UNDER A DIFFERENT NAME to your primary scene directory (for me this is "ThisPC/Documents/Algodoo/Scenes"). you'll then be able to upload it via your browser. I never use the in-application browser because I find it rather annoying to use, so I had no idea it would automatically protect the scene data.
you should make a halo BR55 battle rifle.
I just made one
it's not working