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very neat!
This is very helpful, thanks a bunch!
It seems broken for me. The guages don't work and neither does the shifting, but it seems really neat!
Little bit like raw spaghetti. Cool scene.
very crude.
Very cool!
Lol, nice. I saw this a while ago, and I just impulse bought a tiny one. I Remembered this scene. It's Very cool.
Oh, I see what it does. I was looking for a hinge scripted to simulate torque and hp curves. I made one and I'm looking for ideas to improve it.
Very nice, It feels very realistic. I also enjoyed the autoclutch feature. It also felt right.
It's actually spelled Rube, it's the cartoonist's last name.
I was thinking of a way to get CSG to constantly subtract on certain geometries, but unfortunately I believe no one has found a way. CNC's would have great realism (single shapes) if it's possible.
And a very cool model! 9/10!
Thanks everyone! I could make a phun version but it might take alot of time, and I'd have to redo all the circuitry (which might I say is almost 6 months old by now and I might destroy) Sorry...
Last edited at 2012/04/07 06:17:28 by Ky13harbor9
Well, I know that... but It's supposed to be realistic to the R8. Thanks for the numbers, I meant to but never did run the maths.
So, what do you think? Running it on a dyno comes close to a real engine!
@zainuintel

I'm not entirely sure what you are saying, but the system is noted as "Real Time AWD" on the rear of my 2005 CRV, and I know the algodoo system does wait for slippage, but it reacts quickly enough, unlike in real life where it would have to wait for the fluid pressure to build up before engaging.
what is this exactly? It's not what real engines look like if you don't know.
I had an engine called a "super engine" but other people who made them called them hybrid engines.
It was a mix between collision, spring and thruster engines, all applied to the pistons.
*Agrees with Gent.*
I don't get your scenes. How old are you? I guess around 5.
Lol it's fun. And the "Drop & Stop" works very well.
pretty cool, but I think the walls could use some more restitution.
Really, though, you should stop posting your scenes. EVERYONE is with Lucas regarding this, and you have no respect coming from our community. There are tons of people out there who make basic garbage like this, but they DO NOT upload it, because it gets terrible ratings and spams the front page: Much like you.
Last edited at 2012/05/25 22:52:36 by Ky13harbor9
Lincoln is all I could guess, couldn't think of "navigator" at the time.
1983 BMW M3 E30?
Pretty nice! It could use a dashboard if you know how to make one!
This is supposed to be functional, not entirely accurate. I made others with individual spacers. I even put them together in a thruster engine. I'll upload it now.
Nice, is there a way to make it more precise? Someitmes it catches on a tooth or the sign gets stuck
I have to agree with matawin3, it's not a fully functioning system.
The way you set it up, did you have it loosen the brakes after the wheel rpm drops? I can't find your script for scene.my.torque.

I've been trying everything lately to create a working abs system, even cheating and using velocity readings, although they don't help entirely...
Ok, so I can script decently now. But I'm still stumped on those lists (like for velocity and position.)

Is there a way to access only 1 value like:
scene.my.k1vel(1) = [X,--]
or
scene.my.vk1vel[2] = [--, X]
or
something?

Oh, that does work... :bonk:
Last edited at 2012/07/25 20:11:30 by Ky13harbor9
Oh, sorry about that...

Jeh97 is correct.

Ples Shift to toggle ignition
Last edited at 2012/07/26 03:29:33 by Ky13harbor9
Yes KarateBrot is right. (I'm a bit late here but hey)
An aerofoil uses the bournelli effect and requires a fluid under pressure to function.
This is just circles bouncing off of it, set up to hit them in the right spot every time.
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