I was thinking of a way to get CSG to constantly subtract on certain geometries, but unfortunately I believe no one has found a way. CNC's would have great realism (single shapes) if it's possible.
And a very cool model! 9/10!
Thanks everyone! I could make a phun version but it might take alot of time, and I'd have to redo all the circuitry (which might I say is almost 6 months old by now and I might destroy) Sorry...
I'm not entirely sure what you are saying, but the system is noted as "Real Time AWD" on the rear of my 2005 CRV, and I know the algodoo system does wait for slippage, but it reacts quickly enough, unlike in real life where it would have to wait for the fluid pressure to build up before engaging.
what is this exactly? It's not what real engines look like if you don't know.
I had an engine called a "super engine" but other people who made them called them hybrid engines.
It was a mix between collision, spring and thruster engines, all applied to the pistons.
Really, though, you should stop posting your scenes. EVERYONE is with Lucas regarding this, and you have no respect coming from our community. There are tons of people out there who make basic garbage like this, but they DO NOT upload it, because it gets terrible ratings and spams the front page: Much like you.
This is supposed to be functional, not entirely accurate. I made others with individual spacers. I even put them together in a thruster engine. I'll upload it now.
I have to agree with matawin3, it's not a fully functioning system.
The way you set it up, did you have it loosen the brakes after the wheel rpm drops? I can't find your script for scene.my.torque.
I've been trying everything lately to create a working abs system, even cheating and using velocity readings, although they don't help entirely...
Yes KarateBrot is right. (I'm a bit late here but hey)
An aerofoil uses the bournelli effect and requires a fluid under pressure to function.
This is just circles bouncing off of it, set up to hit them in the right spot every time.