Browse Search Popular Register Upload Rules User list Login:
Search:
K-Probe Laser Edition

Image:
screenshot of the scene

Author: Kilinich

Group: Phunlets

Filesize: 19.49 kB

Date added: 2009-10-22

Rating: 8.1

Downloads: 1684

Views: 2878

Comments: 19

Ratings: 13

Times favored: 4

Made with: Algodoo before v1.8.5

Tags:
probe,
speed,
velocity,
angle,
acceleration,
position

Scene tag

Key Probe Laser Edition!

No collisions, low mass, no jitter at all, up to 100Hz

All-in one metering device:

Scene.my. variables:
K1Pos[x,y] - position (m)
K1Vel[x,y] - velocity (m/s)
K1Speed - module of velocity (m/s)
K1Acc[x,y] - acceleration (m/ss)
K1Gs - acceleration module in G's
K1Angle - angle (rad)
K1AngVel - angular velocity (rad/s)
K1RPM - absoluted revolution per minute

Collision group G used for laser probe.
Last edited at 2010/05/24 13:34:15 by Kilinich
Please log in to rate this scene
edit
Similar scenes
Title: Laser based tachometer/speedometer
Rating: 6
Filesize: 42.22 kB
Downloads: 480
Comments: 0
Ratings: 3
Date added: 2011/08/28 13:38:55
Made with: Algodoo v1.9.9b
Rating: rated 6
download
Title: X-probe Phunlet
Rating: 5.1111
Filesize: 4.86 kB
Downloads: 647
Comments: 5
Ratings: 3
Date added: 2009/08/25 18:45:12
Made with: Phun
Rating: rated 5.1
download
Title: I-Reader Probe
Rating: 5
Filesize: 24.06 kB
Downloads: 350
Comments: 0
Ratings: 1
Date added: 2009/11/28 19:57:24
Made with: Algodoo before v1.8.5
Rating: rated 5
download
Title: [Phun/Algodoo] K-Probe Phunlet
Rating: 7.0834
Filesize: 14.48 kB
Downloads: 1104
Comments: 8
Ratings: 6
Date added: 2009/06/06 13:20:56
Made with: Phun
Rating: rated 7.1
download
Title: [Phun only] K-Probe2 phunlet
Rating: 7.6666
Filesize: 13.68 kB
Downloads: 1245
Comments: 12
Ratings: 9
Date added: 2009/06/12 08:46:19
Made with: Phun
Rating: rated 7.7
download
Title: probe 2.5.3
Rating: 6.3
Filesize: 66.76 kB
Downloads: 683
Comments: 4
Ratings: 4
Date added: 2009/10/19 04:06:31
Made with: Phun
Rating: rated 6.3
download
Responses to this scene
show list
Title: K-Probe-LE Demo
Rating: 6.1111
Filesize: 21.69 kB
Downloads: 468
Comments: 1
Ratings: 3
Date added: 2009/10/22 22:14:31
Made with: Algodoo before v1.8.5
Rating: rated 6.1
download
Oh, Kilinich you back to phunbox(now algobox). We all miss you, Kilinich!:tup: 8| _o_ :)
Awesome!
'nuff said.
Last edited at 2009/10/22 23:00:57 by ioncann0ns
lol. something needs to have mass to exist!

fail.
2 RA2Lover: I mean you can set 1E-xx density and have no affect on scene :bonk:
yeah i'm glad you're back. and i can see now finally acceleration will be measured, too. :tup:
Yeah definitely glad your back to Phun/algodoo although you were only gone for what 2 or 3 weeks so you were either working or taking a break so glad your back
yay! Kilinich is basket_o_ _o_ _o_
"lol. something needs to have mass to exist!

fail."

Photons don't have mass.

:rolleyes:
"Photons don't have mass."

But because they are energetic you can assign the mass m = hf/c to a photon. But if you mean the rest mass you're right.
Oh wow, I've never seen that equation before, it's from E=hf, and E=mc right? But by virtue of traveling at the speed of light, a photon "can't" have a mass.

Right??

I just used that equation...
m = 6.63^-34 x 450/(3^8)
m = 3.315^-48

Cooooooooooooooooool:D

I retract my previous statement, photos apparently do have mass when they travel at the speed of light, sweet.:D
Mass and energy are the same damn thing.
@heretic
yeah right it's from E=hf=mc;)
with this formula you also can calculate the frequency of light that's needed to generate particles from that light quantum
"Mass and energy are the same damn thing."
They're related, yes, but not the same.

And @KarateBrot, is that the photoelectric effect?
What is the difference between module of velocity and velocity??

OK, I figured it out. velocity are x and y and module is polar.
Last edited at 2009/11/26 19:44:49 by Antotabo
lol RPM - Round Per Minute ))
"Revolution" not "Round".
i dont get how to use it
Ok, so I can script decently now. But I'm still stumped on those lists (like for velocity and position.)

Is there a way to access only 1 value like:
scene.my.k1vel(1) = [X,--]
or
scene.my.vk1vel[2] = [--, X]
or
something?

Oh, that does work... :bonk:
Last edited at 2012/07/25 20:11:30 by Ky13harbor9
ask in forum please