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Cool engine and insanely powerful but also insanely huge<_<
Interesting concept and execution:tup:
We don't have a CMM at work but I have used our CNC vertical mills to map out and reverse engineer parts that would otherwise be hard to measure ;)
Nice I like it :tup: :tup:
Cool and very artistic :tup: :tup:
Pure awesomeness to the 10th power _o_ _o_ _o_ _o_ _o_ _o_ :blush:
Great :tup: :tup: :tup:
@ngphil, 100 percent agree AND letalsquirril gave credit for the original
design in 2 ways!
@jimmyfisherman
There is no higher compliment than for someone to take their time to modify
your scene<_<
Most of us engine builders try and make realistic sized engines that can be used in a vehicle and it is much more difficult to work at realistic scale:bonk:
Pretty damn cool:tup: :tup:
Good luck with that:bonk: :bonk: :bonk:
Stretchy hinges at speed has almost ruined Algodoo for me :'(
There is NO real world situation that happens in other than almost
barely measurable flex :bonk: :bonk: :bonk: :bonk:
In Algodoo it is a nightmare and completely ruins any attempts at
high speed reciprocating engines:mad:
If you can figure out how to fix this BS problem WE will all be in
your debt_o_ _o_

Feature? that's not a feature that's a PROBLEM )|(
PS I have been bitching about this for years now;)
Last edited at 2014/10/10 03:11:08 by Gent
Great :tup: :tup:
I agree with Kilinich
The idea is to convert rpm to torque and then mostly lock
solid as the driven member reaches the same speed as the driver:huh:
http://en.wikipedia.org/wiki/Torque_converter
Last edited at 2014/10/14 00:50:04 by Gent
Interesting but collision based engines are somewhat more realistic;)
Yep that's how they work :tup: :tup:
Scares the hell out of me that the standard fuel pump these days
is a brushed DC motor immersed in the tank with the fuel passing thru the core of the motor....
Good reason not to run your tank low:lol:
No air no BANG
I tried blocking the outlet like what would happen when the float bowl
in the carburetor is full and found the diaphragm spring is too strong?
That spring is what regulates the fuel pressure on the old stuff.
With the outlet blocked the pump should build pressure and stop following the cam till pressure is released actually a quite simple and elegant system;)
I have been trying to work with this and make it more realistic.....
Incompressible fluids my ASS :bonk: :bonk: :bonk:
Now I remember why I quit messing with water a long time ago TOO frustrating and too processor intensive:blush:
Last edited at 2014/10/14 03:48:39 by Gent
some of the early air engines just used an offset crank setup
that caused the reaction members to come down much faster than they
go up...
I wish I could find that it was quite elegant:bonk:
There is a guy on youtube that's talking about making a space drive with this principal but I have not been able to recreate it in Algodoo YET :lol:
Interesting and fun to play with but the blur effect REALY messes with my eyes
and adds nothing to the scene concept, maybe its just me:s
More like a full auto battleship gun LOL
Nice:tup:
I thought about making a spawn engine out of this with your permission ?
BUT its all stuck to the background so never mind:tdown:
Step one if you REALY want to be a respected engine builder, start with a background part that's not glued to anything, fixtate THAT to the background for the build process and build on top of the base part, then later the engine can be mounted with springs or axles for vibration testing or even to a vehicle;)
Don't get me wrong, I really like your work but this is a classic mistake that all new users seem to make:cool:
Last edited at 2014/10/22 01:19:57 by Gent
it wouldn't work as a combustion engine
only air or steam
I totally agree with The Linkage, glue together has caused me many headaches:bonk:
It is easy to select all fixtates and make them invisible or
zoom way in and make them tiny in the first place ;)
To make a complex thing like a bike frame use CSG and end up with
one single part instead of several parts glued or fixed together
WOW _o_
Nice to see you got the stuck to the background problem solved:tup:
Good looking and working engine too;)
Most single row 4 stroke radial engines have odd numbers of cylinders
3,5,7,9 and very rare 11, that's the only way they CAN work:y
A single row 2 stroke radial as you have depicted here MUST have a separate
crankshaft driven positive displacement blower to introduce the fresh air
and fuel and force out the exhaust as the crank case volume remains constant.
All the old Detroit Diesel engines used this concept;)
Keep up the good work:tup:
Very cool I need to get off my butt and model my High Point 4595 carbine:lol:
Duh just script it so the casing changes to collide set 0 and Z Depth 500 tward the end of bolt stroke for a 3d effect?
Last edited at 2014/10/25 01:12:19 by Gent
I noticed that, and inherently balanced
BUT...
Wow you must be a real engineer_o_
I normally don't like them, mutters under his breath:lol:
But I favorited this as handy reference vs digging thru my poor dog eared
cover falling off 26th edition of the Machineries Handbook for data I still
don't understand on what size piece of wide flange H section I need to hold
X amount of weight at Y span:bonk: :bonk: :bonk:
Probly why I over build the hell out of things in the real world:blush:
My "ultralight" plane weighs 480lb :lol:
Flys nice anyway :lol: :lol:
no you don't
Oncollide e:other zDepth=whatever you want?
I may be wrong about this but too tired to do a test scene tonight
and have another full day tomorrow so please let me know if I'm full of
*^it ;)
Cool thanks for those links, I rarely need that type of information but
at times its nice to KNOW you seriously over killed something when lives
are at risk;)
I'm just a lowly Machinist/CNC programmer/electronics tech/heavy equipment mechanic/operator/plumber and just kind of handy to have around:lol:
I do respect engineers and concider myself a jackleg but I think the first
2 years of engineering school should be spent on the shop floor learning how
things are made BEFORE training on CAD systems how to design elegant looking
CRAP that cant be serviced :bonk:
John Deere equipment is the worlds worst, looks nice, operator friendy
Impossible to work on................
COOL I was afraid that would vibrate pretty bad:lol:
The up/down control is totally ass backwards for any RC, simulator or real world pilot including most old arcade games....
Pull up push down!!!!
The graphics are real cool but they tear out my eyeballs in a just a few seconds of play:'(
Still kinda well done but I cant play it;)
also you can select both gears and scale them at the same time
to avoid problems
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