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wild bill -- I see only one other account named "Shot2432" and only one scene was uploaded under that account in 2015. I can't explain why I don't see what you see. :s

Are you looking at his IP address: 201.131.229.102 ?
Last edited at 2018/06/07 01:59:13 by Xray
@MasterGamer - That will be Okay with me so long as you keep the message short and to the point. No rambling about the weather or about your computer problems and those sorts of things. We do allow people to post a quick message when they will be gone from Algobox for some length of time and also when they return.

wild bill is now the official Admin here on Algobox, and so what he tells you is what you should go by. I am just here occasionally to fill in when wild bill is away.

Thanks for asking!
Emanuel recently told me that the ISP which hosts this website recently made a minor change to it which shut down Algodoo.com for a few hours. So, maybe during the time when they were working on it there may have been some glitches or other weirdness that occurred. I'm just guessing here but the timing seems to correlate with the funny IP address behavior that you saw. :bonk:
@mehh -- There's really no need to post a scene that summarizes all of your scenes. Anyone can click on your (or anyone else's) username to see a list of all of their scenes.
Pace.
When I'm bored I write nonsensical comments.
A decent comment I made when I was bored.
YellowYoshi - wild bill is correct, but only if you use a standard web browser such as Internet Explorer, or FireFox, or Chrome, or most any other browser. But if you use only the Algodoo built-in browser, you will not be able to subscribe. The Algodoo built-in browser is simple and very limited. It can only upload and download scenes, and leave comments, but that's about it!
Last edited at 2018/06/11 04:00:56 by Xray
That I'm not sure about, but I wouldn't doubt it. Virtually everyone who uses the Internet has a regular browser of some sort on their computer, and so I see no reason at all to use that worthless Algodoo browser.
Two and a half years later he finally rotates the board 90 degrees! :lol:

Good job. :tup:
me11 - Good questions!

1. All the picture numbers are odd because I originally had twice as many pictures in the animation (numbered 1, 2, 3, 4, etc) but the total file size was too large, and Algobox would not let me upload it. So, I deleted every even numbered pictures (2,4,6, etc) and then the total file size was within the required limit of 15Mb. By reducing the number of images, it made the resulting animation a little "choppy" (not quite as smooth) but I got the effect that I was looking for.

2. If you use the Algodoo built-in browser, it is very limited, and that is probably why you cannot rate scenes and do many other things. Most people use a standard web browser such as Internet Explorer, FireFox, Chrome, or some other type. With a standard browser, you will be able to rate scenes, edit your own scenes and comments, and do a few other things that you cannot do with the Algodoo browser.
Last edited at 2018/06/12 17:49:31 by Xray
Before you can teach others how to script, you really should learn the proper methods of Thyme scripting yourself. The short ramblings that you wrote in this scene will do nothing but CONFUSE people who have the desire to learn it. Also, you are a brand new user (Newbie) here on Algobox, and none of the scenes that you've posted use any scripting at all. Maybe your heart is in the right place, but you really should refrain from trying to teach a subject that you obviously know little or nothing about.
No, please do not teach scripting until YOU learn it. That could take many months or years before you are qualified to teach it. If people want to learn scripting, they should read the Algodoo FORUM. There are a lot of good postings there.
JakubKubo -
No, I do not speak Slovak. I know that you do speak Slovak because you said you do in one of your earlier comments. I only speak English.

Yes, your scripts often are quite interesting. In programming, there are many different ways to code any problem or design, and I enjoy learning how different people code particular problems that can be used in my own scenes.

If I use any of your scripts in my own scenes, I will certainly give you credit. THANK YOU!
This is aMAZEing! Good job. :tup:
JakubKubo - I believe that you are correct. When the valve gear is placed in its neutral position, the engine cannot run because the stroke of the steam valve will be too short to open either of the intake ports at the front and rear of the main cylinder. As the control arm is moved toward the "Forward" or "Reverse" position, the phasing of the valve gear affects the length of the steam valve stroke, and also affects the engine's direction.

I did not notice this error in HoverGuy's scene before you asked about it, and your question also prompted me to do some research on the subject! :)
Mr. Cubert Farnsworth could not possibly know if the ship's engines moved the ship or if they moved the Universe around the ship if their velocity was constant. If the engines were to speed up or slow down, then he would know for certain if the engines were moving the ship, or if they were moving the Universe because inertia would resolve his dilemma.

Albert Einstein thought about this kind of stuff a lot!

You made an interesting observation as described in your scene which I will certainly experiment with to see if it might be useful in any of my own scenes. This new way of using an object as a moving origin point might open up a whole new way of designing Algodoo scenes. Good job! :tup:
Ummm... The truck won't move at all. I shifted the gear to "D", and I accelerated the engine, but the wheels do not spin. It's as if the clutch was not engaging or something like that. Any ideas? Am I missing a step or doing something wrong?:s
Last edited at 2018/06/18 05:46:25 by Xray
Thanks!
The circle does weird things because you gave it a negative mass and a negative density.
I posted this comment because I was bored.
shdehd
I wrote this comment bc I was bored.
I got bored of leaving regural comments so I made this infinity comment (cuz regural comments are a 1 time thing so...)
Last edited at 2018/06/20 19:56:18 by Xray
"sining" is not a word.
If any of the Algodoo "tools" happens to be selected just prior to clicking on a target vehicle, the cursor will activate the tool instead of selecting the target. For example, if the fixate happens to be selected, then when you click on a target vehicle, a fixate will be placed on the target rather than the cursor selecting the target. You can prevent that from happening in ALL of your scenes by adding the following script in any one "update" event of any permanent object in the scene: app.gui.playmode = sim.running

I usually put that script in a plane or in any other large object that I know will not be deleted during game play. Try it, I think you will like it! :tup:
Not sure if I'm doing something wrong, but the missile always explodes while it's in the silo! It does not launch as expected when I press the F key.
I reset Algodoo and now your scenes work. Thanks! :tup:
The scene works Okay now after I reset Algodoo.
JakubKubo -- I use entityByGeomID() in one of my older scenes in order to get ALL variables in some other object in the scene, but it had some very peculiar behavior. Here is how I did it:

First I created a local variable in the object that is to receive the variables. I created the variable like this: _temp = {}
Then in postStep of that same object I added the script: _temp = entityByGeomID(72) where, 72 was the geomID of the object that I wanted to get all variables from. As soon as I started Algodoo, I saw all the other object's variables in the local variable "_temp". But when I clicked on the contents box for _temp, all variables were listed until I clicked on it again, then all the variables disappeared, AND the script in postStep also disappeared! WEIRD! So, I'm not sure if this will work for what you are trying to do. Also keep in mind that all the geom ID's will be different each time Algodoo reloads before starting. So, the number that you use for entityByGeomID will only work for a specific geometry until Algodoo gets reloaded.
Last edited at 2018/06/24 21:03:04 by Xray
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