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It's "Kolakoski" (no W). I never heard of the Kolakoski sequence, and so I looked it up through a Google search. It's a sequence of numbered blocks that only a mathematician could love. :lol:
I agree, this is pretty weird. I'm fairly certain that the weirdness happens because of the fact that you set the rotational speed of the axle attached to the circle to infinite RPM. When I move the RPM slider down to a more sensible value (such as 100 RPM) then the objects in the scene behave normally.

So, the moral to this story is, "Don't try to do things in Algodoo that are not customary or sensible. When you make anything spin at infinite RPM, all kinds of weirdness might happen! :o
@Kamenriderfan -- "How Did You Do That!?"...... Well, just like anything else, I had to teach myself a few things, such as, I learned what it takes to simulate motion with video frames, and I also had to learn Thyme scripting, which is a simple type of programming language.

"I Don't Have Skills To Make Animation/GIF"..... Of course you don't because you haven't learned those skills that I mentioned above.

"Is That Possible Make Animation Like This?"..... Of course it's possible. But it all depends on how serious you are about learning some new things.

"I'm Japanese,So I Want To Create If I Can Do Well"..... Well, being Japanese has nothing to do with anything. You can learn those skills if you are truly dedicated to teaching them to yourself.

"Just...So....AMAZING! Rated 10:D"..... THANKS!
Last edited at 2018/05/08 16:47:59 by Xray
Nicely done! I like how quickly it locks on to a target and stays locked until released by the user. :tup:

Would it be Okay for me to use your Thyme script in my own future scenes? I would of course give you credit for it.
How does this work? When I start Algodoo, nothing happens in the scene. You need to show instructions how to use this machine. For example, what keys need to be pressed in order to make something happen?
@SuperLuigiTV -- How is WHAT possible? :huh:
Last edited at 2018/05/14 18:38:19 by Xray
Wow! Great job on this demo of a steam engine with Walschaerts valve gear. :tup: I recently finished machining and assembling a model steam engine:

PM Research 6CI Steam Engine Kit

It does not have a Walschaerts valve gear, but I've been thinking about designing and machining one just for kicks. I own a metal lathe and a mill which makes doing this kind of work fairly easy.

Again, nice job! :)
Last edited at 2018/05/14 20:51:59 by Xray
How is this a paradox? :huh: Water always seeks its own level while in any kind of container, so that's nothing new.
@MasterGamer - Wait a second. "Whodunnits" are a type of chat scene, and we do not allow chatting or similar types of scenes which ask for answers to questions, or guess my favorite color, or what number am I thinking of, or..... Well, you get the idea. And you are wrong about Admins needing permission to make and enforce rules. If we see someone doing something on Algobox which is not in line with the original intent of the website, even if it isn't explicitly stated in the rules, we have the right and the ability to do something about it. If you or anyone else doesn't like that or if they disagree with it, well that's too bad, and you can leave this website and go somewhere else where they allow children to chat with each other by posting cartoon scenes.

You and other kids need to understand that Algobox was not always the kindergarten that it is today. Before five or six years ago, people posted only technical scenes which actually moved and did some interesting things. Then the children started using it to post marble races, and then eventually these childish camp scenes. Now 90 percent of the scenes posted are camp scenes, and that's why most of the adults and older teens have left it. So, now we Admins spend most of our time here making the children behave so that they don't totally trash the website.

Got it? <_<
Well, Master DUDE - Your opinion is wrong. We have all of the user names and Email addresses of all the people who left Algodoo BECAUSE of all the kids taking over. Therefore we can contact them to let them know that Algobox is no longer a kindergarten or a day care center for toddlers. But, unfortunately, that will not happen because, although Admins police Algobox, we do not own it. It is the owners (the company Algoryx) which makes those kinds of major decisions.

I'm done chatting about this. Xray out.
Last edited at 2018/05/18 16:22:33 by Xray
I did. And they were not banned "for no reason", as children often say.

The reason why we do not allow users to make personal announcements (with only a couple of exceptions) is because we do not want scenes to be used for chatting with each other. You are supposed to do your chatting and announcing IN THE ALGODOO FORUM! That's what the forum is for. I don't understand why you kids are so afraid of using the forum. It's not complicated. The only requirement is you need to log-in separately from Algobox. You can use your Algobox user name, or you can use a different one. But the point is, the forum is for chatting about different topics, and you can even use it to make announcements. So, for example, if someone gets banned from Algobox, they can still log-in to the forum and announce to the world that he/she is banned. And if they don't behave on the forum, they could get banned from that too!

As long as everyone plays by the rules, then no one needs to worry about being banned. It's really that simple.
Last edited at 2018/05/19 03:45:02 by Xray
Just a friendly suggestion..... You need more detail because when you say stuff like "Turn off borders", many people don't have a clue how to do that. And so you should say something like, "Turn off borders by right clicking on the object which will display the Edit menu, and then hover the cursor over "Appearance". In the Appearance menu you can do things like enable and disable borders, change the object's color, and make the object transparent (invisible)."

Those things might seem obvious or very simple to you, but to a new or inexperienced user, it can be quite confusing!
HUH??? Nothing changed. It's the same scene as before. :s



OOPS! Never mind. I now see that you uploaded a new version. I'll go ahead and delete this one for you.
Last edited at 2018/05/19 17:07:10 by Xray
Yeah! Much better than the original scene. Good job! :tup:
This is awesome! Goo job! :tup:
When I peddle the bike backward from a stopped position, the cars move backward. Did you intend it to work that way? :huh:
Good job, but it needs a little tweaking. The ball always bounces off the paddles or off the upper and lower walls in a straight line. That sometimes makes the ball bounce back and forth from paddle to paddle or from wall to wall for a long time. My suggestion is to make the ball bounce off any object at a slight angle. You can make the angle random so that its movement is not predictable. If you want, you can make the ball angle up toward the upper wall when hit on the upper half of a paddle, and angle down toward the bottom wall when hit on the lower half of a paddle. Those kinds of changes to your game will make it much more realistic and fun to play! :tup:
Last edited at 2018/05/20 03:50:39 by Xray
It works better now. Good job! Nicely done! :tup:
You're welcome.
Well, I honestly do not see a paradox of any kind. Maybe you can ask your teacher to explain it so that at least you will understand it. When you post a scene here on Algobox, it's always good for the poster to understand what they are posting, especially when others ask questions about it!
Thanks guys.
WOW! Your mechanisms are very complex, and I am amazed every time I watch them work. Excellent job, rangycrow! :tup:
The operation of the buttons is confusing because it doesn't work like a real elevator. For example, when I press the 2 key, the elevator may or may not move up depending on the state of the 1 key toggle. In order for this elevator to work correctly, you may need to add a little bit of logic in a simple script. Using the keys by themselves as you have done cannot make it work correctly.

With a bit more work, you should be able to make it work perfectly! :)
Nice effect! :tup:
You steal someone else's work, who you give no credit to, but YOU want credit if someone uses THIS scene, all of which you stole from another person??? :tdown:
Last edited at 2018/05/28 17:06:02 by Xray
You said: " conclusion= damping is how much
the spring wants to oscillate." Well, that's not true. In fact, it's just the opposite. Dampening reduces the amount of oscillation in a system by dissipating some of the energy and converting that energy into heat. A real world example of a dampener is a shock-absorber on a car.
You said "motor for free use" and I said "Comment for free use". What is it that you do not understand? :huh:
Good job overall but there's a problem. When the scene starts, the yellow car on the right hand side of the scene jumps into the air and flips over. It does that because the car is below the top surface of the plane that is on the same collision layer as the car. You can fix that by adding another plane with a different collision layer and a lower upper surface. Also, change the collision layer of that one car so that it rides on top of that new plane instead of on top of the other plane that the other cars ride on.
Prečo neodpovedáte na môj komentár?
Rozumiete, keď píšem v angličtine?
Ummm.... Is this a quiz? :huh: If it is, I have no idea what you are because I don't know you.
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