Hey guys, in case you're wondering, I am a guy. In fact, I think I am the oldest person here on Algobox. Anyway, MasterGamer has his personal reasons why he is leaving Algobox, and it does not need to be permanent. Just recently, one user "Rusinventor" came back to Algobox and posted a scene after being gone for nearly SEVEN YEARS! Everybody's story is different, and everybody has his/her own reasons why they do certain things. It would be wrong for any of us to judge MasterGamer or anyone else who decides to leave Algobox. If he does decide to leave, then the decision will be his as to whether or not he will return. If he does leave, I wish him the best of luck and I hope he will be happy wherever he goes.
MoBuilds - Yes, of course if someone writes "Free to copy" or something similar, it means exactly what it says.
Concerning your second question, that will rarely ever happen, but if it does the two users will just have to work things out as best as they can on their own. I will not get involved in that sort of petty dispute unless it starts to get really ugly. In that case I might need to step in and tell them to settle down before someone does or says something that will get him/her banned.
Like I stated in one of my other message scenes, I do not have the time or the desire to spend my time trying to determine who the blue marble belongs to!
MarioBro1337 - Why don't you and your camp buddies chat on the Algodoo FORUM? That's what the forum is for! You complain that there is no way to chat here on Algobox, and that is true, but all you need to do is to log-in to the FORUM, then select the correct subject, and chat away!
I don't understand why you kids are so afraid of using the forum! The only thing that's a little different is you need to register to use the forum which is separate from your Algobox log-in. In most cases you can use your same user name as long as it's not being used by someone else.
Jellybean78 -- My response scene shows you how to make two pulleys and a belt (rope). Algodoo pulleys and belts are not very stable, and if you run them too fast or put too much tension on the rope, the rope will probably explode or will rip apart. So, they are very limited.
Hope this helps. Let me know if you have any questions about it and I will try to help some more.
pipin - Not necessarily "reduced effort" because it depends on the ratio of the sizes of the pulleys. For example, if the drive pulley (the one with the powered motor) has a larger diameter than the load pulley, then the load will spin at a faster angular velocity than the drive pulley, and will require more force. If the drive pulley has a smaller diameter, then the load will spin slower than the drive pulley, but will have more torque.
In my example scene, I was just showing jellybean78 how to make a pulley and rope system work. It shows that the rope should not be attached to the pulleys, as he has done.
There are thousands of different ways to make pulley systems, and each one depends on the application (what results the designer is trying to achieve).
@TheBumpkin - I am having some problems with this game, as follows:
1. After starting Algodoo, the scene automatically adjusts the camera position and zoom level (as you designed it) which are not correct for my particular monitor/graphics card setup. FYI - forcing a specific position and zoom level are not wise to do because the user has no way to adjust them if they are not correct for his/her computer and monitor.
2. The game does nothing at all!. I press keypad buttons, and the game acts as if it is locked up.
3. Another FYI - It's not good practice to use keypad number keys in Algodoo scenes because some users' computers (such as some laptops and tablets) do not have number keypads!
There may be more issues but I cannot go any further with this game while it is locked up. I wonder if other users are experiencing these same issues.
@Stormstar- Just letting you know that you do not need to report scenes that were copied from other users because it is nearly impossible to determine who is the original author of a scene of parts of a scene.
I was spending way too much of my valuable time trying to determine who owns what, and because there are so many scenes getting copied by so many people, I no longer can devote any time to it. So, if.when a scene or part of a scene gets copied, people will just have to work it out among themselves.
Ask permission first???? You're joking, right? Nobody on Algobox posts a scene for others to use, and says "Ask permission first"! That would be like offering money to a poor, needy person, but telling them that they must ask permission or they won't get the money. How rude and arrogant that would be for a person to do that.
Now, concerning that checkerboard pattern, it makes the text very difficult to read. How would a person use that kind of pattern for something other than as a background for text? And why do you think that it's something "special"? Anyone can find a texture like that one on the web and use it as a background for their scenes, and they do not need to ask anyone permission to use it!
Suggestion:
Rather than say "Ask permission", it is better to say, "Tell me if you like it and if you will use it". When you say, "Ask permission" it makes people feel like they are being treated like a child. It is insulting to most adults. Again, this is just a suggestion, and I am not forcing you to do anything.
You still said "if I give you permission". So, nothing changed.
Well, I gave you good advice, and I have MANY years of experience dealing with people, but if you choose to ignore it, then that's your decision, and I believe you are making a mistake by doing that.
I slowed the sim speed to 0.1 so that I could view the mechanism in slow-mo. Holy cow! A floating barrel! And when the bolt moved into battery, the entire mechanism, including the breach and the barrel, move forward! I've never seen anything like that before. Those Russians are either smart or weird! LOL (sorry, kilinich).
It seems to me that LavaJuice is bored, and has figured out a way to get comments. Rather than say that he hates Algodoo (which will get very few comments because the kids have been whining about that for a long time) he thinks that he would shock everyone by saying he loves it. Well, LavaJuice, if you are so bored that getting comments means a lot to you, then you really need to get a life. Do some school homework or something else that's educational and interesting instead of joining all those lame camp scenes, or begging for comments. (Xray shakes head in disgust and does the "face palm" thing). DID YOU HEAR THAT LOUD SLAP? YUP... THAT WAS ME!
Just curious..... It appears to randomly take every possible path, even all of the dead-ends on its journey to find the end point. Is this how it was programmed? Is it using the "left hand rule"?
Did you get the idea for this from the Internet, or was it your own idea? If from the Internet, could you please post a link to the website here in the comments where you found it?
Hey! Someone at the Dodge factory put the "Swinger" logo on the car backward!
Anyhow, I'm very impressed that you wrote all the code for the Algodoo sound feature. That must have taken a lot of hours. I haven't loaded it yet, but I plan on doing that soon and I'll play around with it.
pipin - After typing the final 9, place one finger on the zero and another finger on the Backspace key, then alternate between zero and Backspace. The Pacman moves like it's eating, just like the original Pacman!
I knew that you mirrored the car. I was just trying to be funny, which doesn't always work!
Thanks for the tip about using vbScritpt. The least effort, the better I like it.
Most of my programming experience was back in the mid-1980's to mid-1990's when I worked for a couple of manufacturers programming embedded systems using 8-bit single board computers (yes, that was long ago when executable code was limited to 65KB). The Intel 8085A was my uP of choice back then, and we programmed everything in assembly language. In my later years as a hobbyist I played around with Borland C (not plus-plus), and Visual Basic. And now I limit my programming to the script language that we all know and love.
pipin - Of course it's your mouse! That's how the scene works. It detects the type of mouse that a user has by sensing the multiplexed input signal lines of your computer. It then finds the correct image on the Internet and downloads it as a background task. Each person will see the exact image of their own mouse. Amazing, huh?
OOPS! Sorry about that. I corrected the link, and so it should work now.
You can read how to create a link in comments on the "Help" page. The link to the Help page is at the bottom of the box where you enter new comments. The link is right next to the "Add Reply" button. You may not be able to see that link if you use the Algodoo built-in web browser. You need to use a standard browser such as Firefox or Internet Explorer or Chrome.
I know there's a ton of projects on-line that use the Arduino. It packs a lot of useful circuits in such a small package and it's easy to program. I just never built any projects that needed one. Maybe some day....
No, I am not the creator of Algodoo, and no, I do not know everything about it. Not even close. But I do know more about it than most of the kids on Algobox who know little to nothing about it.
I'm not calling you anything. Jeez, you are very sensitive and paranoid if that's what you thought!
Yes, I can delete scenes and ban users who disobey the rules. That's because I am an Admin (which is short for Administrator). No, you cannot delete scenes or ban users because you are not an Admin. We currently do not need any more admins, but if you are thinking that you want to become one, you first need to be at least 18 years old. (I don't know how old you are, so please don't think that I am calling you a kid again)
Thanks for saying this is a great scene. I appreciate it. At the bottom of the scene description, you should see the rating bar graph. You can click on the bar graph to rate the scene from 1 to 10. I don't recall if you can rate scenes while using the Algodoo built-in browser. You might need to log-in using a standard web browser such as Chrome, or Internet Explorer, or FireFox, etc.