Browse Search Popular Register Upload Rules User list Login:
Some AN94 (What I could make at least)

screenshot of the scene

Author: The Linkage

Group: Default

Filesize: 1.14 MB

Date added: 2017-11-29

Rating: 5.6

Downloads: 4613

Views: 487

Comments: 9

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0


Scene tag

I basically tried to make an AN94. The lack of documentation on it is really weird, considering that everyone knows it. I know that some Russian guys make the animated .swf of this gun, but I'm not going to buy it to make an Algobox scene!

As a placeholder I added a hook that allows the mechanism to go back into place and chamber a round. I have no idea how the real stop mechanism is. This is all that I could devise from the demo video on Youtube (screenies are from there)

Tap or hold W to fire. It should be used in 2 round bursts so if you hold it it might jam, dunno
Please log in to rate this scene
Similar scenes
Title: Circle maker(reupload)
Rating: 5
Filesize: 21.34 kB
Downloads: 152
Comments: 1
Ratings: 1
Date added: 2015/11/01 21:02:13
Made with: Algodoo before v1.8.5
Rating: rated 5
Title: Death-a-thlon 0
Rating: 5
Filesize: 0.99 MB
Downloads: 203
Comments: 7
Ratings: 1
Date added: 2017/12/31 22:59:29
Made with: Algodoo v2.1.0
Rating: rated 5
Title: Pie battle sign up make a pie(0/18)
Rating: 5
Filesize: 84.04 kB
Downloads: 56
Comments: 0
Ratings: 1
Date added: 2017/07/24 12:36:25
Made with: Algodoo before v1.8.5
Rating: rated 5
Title: 1969 ford mustang boss 429
Rating: 5
Filesize: 188.71 kB
Downloads: 925
Comments: 5
Ratings: 1
Date added: 2011/03/04 17:49:22
Made with: Phun
Rating: rated 5
Title: Ways To Die #38
Rating: 5
Filesize: 44.15 kB
Downloads: 172
Comments: 2
Ratings: 1
Date added: 2017/10/12 10:28:55
Made with: Algodoo v2.1.0
Rating: rated 5
Title: how to make a tornado on phun
Rating: 6.3333
Filesize: 101.57 kB
Downloads: 373
Comments: 5
Ratings: 9
Date added: 2009/02/21 18:14:37
Made with: Phun
no image found for this scene
Rating: rated 6.3
and yeah, it should have a gas locking mechanism. It had one. For some reason it had even more rate of fire but was prone to jamming (rounds would jump)
I slowed the sim speed to 0.1 so that I could view the mechanism in slow-mo. Holy cow! A floating barrel! And when the bolt moved into battery, the entire mechanism, including the breach and the barrel, move forward! I've never seen anything like that before. Those Russians are either smart or weird! LOL (sorry, kilinich).

Good job, The Linkage!
Last edited at 2017/11/30 00:31:04 by Xray
The weirdest part of the rifle is the loading shuttle, which is the part that somewhat chambers a round while the other one is getting ejected. It uses a pulley in real life. A pulley on a firearm...

Explanation of why:
The AN94 is designed this way to be armor-piercing. You could say that the receiver + barrel are free-floating (carrier), while the body of the gun itself is disconnected from it (the body is the "reaction envelope"). The receiver, bolt, load shuttle, pulley and barrel are able to slide backwards. There's a spring calibrated to allow the gun to fire two shots before the firing assembly touches the back of the reaction envelope. This allows for firing 1 bullet WITHOUT ANY RECOIL, so the second bullet will get fired completely aligned with the first, and the pulley and shuttle system allow for around 1800 RPM on a 2 shot burst. So you basically shoot two rounds that will hit roughly on the same spot, and the recoil will hit after the second round is fired
In full auto mode it simply waits until the carrier returns to its resting position so it fires at 600 RPM

In this case there is some recoil, but I think that calibrating weights and moving the springs will fix that some. Maybe I can improve the fire rate a bit too.
Last edited at 2017/12/01 00:10:11 by The Linkage
That IS very weird! :o
This is 10/10! Amazeing
Then at least rate it, lol
Neat. You need to fix the magazine, it flys out the top when nothings in there.
Great work! if I get some time for this, I might give you a few pointers on how it works. The trigger's fairly simple, but it's timing that needs all the TLC.
Good, I'd like some help on it. I've been tuning the timing to make the reaction envelope actually mean something, but I've only upped the firerate...

I have no idea how the trigger group works:P