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(e)=>{
Scene.addWater({ vecs = [[ - 10.627635, 0.72656494], [ - 10.54026, 0.72656494], [ - 10.452887, 0.72656494], [ - 10.365512, 0.72656494], [ - 10.278138, 0.72656494], [ - 10.190763, 0.72656494], [ - 10.10339, 0.72656494]]; vels = [[0.0, 0.0], [0.0, 0.0], [0.0, 0.0], [0.0, 0.0], [0.0, 0.0], [0.0, 0.0], [0.0, 0.0]] }) }

This is the OnCollide-function tag to create seven water particels on (-10|0.72)
Great scene. Great idea! 5/5 :lol:
Sorry, I mean 10/10. :tup:
@ZCW11728:
Thanks.
I will correct the trigger position and improve the appereance of this weapon soon :)
@JaXNash: Thanks for your politeness :tup:
I have optimized the mod and reduced the depth.
Last edited at 2009/03/22 11:07:13 by Otacon140.96
Good work! 10/10 :)
conundrumer: "Well you may have created yourself, but it's NOT 3D. I actually believe tis' only a mod on GroovyOn. And stop trying to sound smart and get to the point." -> WTH?:s

It's not 3D. That's nothing new for me. It's difficult to create a good 3D algorithm in phun.
Last edited at 2009/03/22 11:21:18 by Otacon140.96
solved.
Last edited at 2009/03/24 19:59:39 by Otacon140.96
Dude! That's good work!
Works perfectly.
10/10

Nice idea to set the "direction"-variable to "false" with that little circle instantly.
@xxGLHRMxx: Yes, I did, but I do neither know how to change the type of a declared variable nor how to erase the variable.

The vanishing phenomena are very annoying... I hope for Emil's skills. He ought to fix this problem soon.
Last edited at 2009/03/25 15:20:31 by Otacon140.96
great!:lol:
I improved your gun. Please take a look at it.
Nice concept! :)
Maybe you could add a rpm-scale and calibrate it a bit!
It's like a tachometer/speedometer,because it "displays" the current rpm-speed.

http://en.wikipedia.org/wiki/Speedometer#Eddy_current
It's not a bug, it's a feature.
It's nice :) , but you made a scripting mistake :| Change "color =" to "color :=" to spawn pure green circles as you desire ;)
Last edited at 2009/04/02 20:08:33 by Otacon140.96
Hey dude! I improved your gun! Take a look at it (scene response)!
Good work, but you should really try to use the "edit" or "add scene response" function :)
Great! I suggest that you could use a full-transparent box and the red color channel of this box indicates the hitpoint level of your alien. As a result you don't need to declare any extra variables.. I'll upload tthis scene as a response!
Last edited at 2009/04/08 21:17:35 by Otacon140.96
very funny! ^^
can you form a heart? :)
interesting... if you increase the mass of the antimatter, you will gain a more powerful explosion! :*)
thanks! I'll hope that we make it! :)
Last edited at 2009/04/12 19:05:09 by Otacon140.96
I agree with standardtoaster. Your scene is very helpful.
@Janitor-Master
Du glaubst gar nicht, was das für ne Arbeit wird :lol:
Ich benutze gerade schon andere Programmiersprachen wie Visual Basic.NET oder C++ um Programme zu schreiben, die mir Thyme-Code generieren, damit ich nicht so viel tippen muss. (Thyme ist die Programmiersprache von Phun)

Wir werden es schaffen, einen Phun-Computer zu bauen!!:D
Wenn Du möchtest, dann kannst Du der Arbeitsgruppe beitreten und mit anpacken :lol:
@Spokesh: Great work! Maybe this will help you: Endless data storage

@link0007: I am the founder of the Phun Computer Project (PCP) and I have created a analog/digital converter for 4bytes color information. This works!

@petrock5: 40 RPM is the maximum speed if we process data with an output frequency of 33,333Hz. This freuency is the output frequency of the smallest logic gate which you can create in phun using the standard 100Hz simulation frequency. 60RPM are possible if we use only digital logic gates (output: 50Hz). Formula: RPM=OutputFrequency * 60s/min / NumberOfCircles
Last edited at 2009/04/15 11:58:41 by Otacon140.96
Set the simulation speed to 0.01x to reduce the flickering. We will cover the digital cicuits with a dark transparent panel soon.
It's very simple and handy! Good job! :lol:
Maybe we can create a keyboard!
*haha* It's cool. ^^

You can set the transperency of the saved text to zero (textColor = [0,0,0,0]). As a result you dont need the very small 9.9999997e-05-textSize-value.

Your floppies remind me of the good old C64 times :lol:

Maybe this will help you: Endless data storage
Last edited at 2009/04/15 11:59:10 by Otacon140.96
Good start dude!
Maybe this will help you: Endless data storage
What's your problem? You must not understand how this scene works in detail.
Last edited at 2009/04/15 20:09:57 by Otacon140.96
@RA2lover: Yeah! You got it! Nice work 10/10. Absolutely perfect!
:lol: :lol: :lol:

@Master_Mechanic :
Well, that was my idea ^^ I am the founder of the Phun Computer Project and I have invented this changing-collision-group-system ^^
Last edited at 2009/04/15 20:24:05 by Otacon140.96
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