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Water Spawner

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screenshot of the scene

Author: pixartist

Group: Default

Filesize: 305.13 kB

Date added: 2009-03-20

Rating: 7.4

Downloads: 3627

Views: 3603

Comments: 8

Ratings: 10

Times favored: 0

Made with: Phun

Tags:

Scene tag

weeee, dynamicly spawned water!!:tup:

edit: the spawner is left to the spring (invis)
Last edited at 2009/03/20 11:15:35 by pixartist
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Hey, no more config leaking!
It's a very simple, aesthetically pleasing scene. 8/10
can anyone tell me how to spawn water? or anything else for that matter?
Agreed. It's very confusing.

A nice little guide would be appreciated.:(
(e)=>{
Scene.addWater({ vecs = [[ - 10.627635, 0.72656494], [ - 10.54026, 0.72656494], [ - 10.452887, 0.72656494], [ - 10.365512, 0.72656494], [ - 10.278138, 0.72656494], [ - 10.190763, 0.72656494], [ - 10.10339, 0.72656494]]; vels = [[0.0, 0.0], [0.0, 0.0], [0.0, 0.0], [0.0, 0.0], [0.0, 0.0], [0.0, 0.0], [0.0, 0.0]] }) }

This is the OnCollide-function tag to create seven water particels on (-10|0.72)
Great scene. Great idea! 5/5 :lol:
Sorry, I mean 10/10. :tup:
as i found out now, you could also use the position of the spawn timer to dynamicly set the water source position.. :huh:
for some reason any time I add water to ohun, it starts to jump around and explodes. Why?