Browse Search Popular Register Upload Rules User list Login:
Search:
Also, you have to make sure the wheel is dead center aligned with the moving object. Also, it will look weird if you have any 3dness to your photo-texture.
You probably want to use attraction to stick to walls, not aligning with gravity. also, make the body heavier, cause the drill momentum affects the body greatly.
And the drill pops out, which makes flight random. Probably want to lock it up more and tighten the cylinder.
Doesn't do anything.
Also, you wouldn't be Matt would you?
Thought it looked familiar.
Hrm ,I failled at naming it.
Do you mean trying my gun and its not working for you? Or making one?
I don't think you realize the implications of this.
Paradigm, I have a quote for you:
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." _Albert Einstein
Ah, an use a scripting to do something that can't be done with mechanics, very nice. Bah, now I want to make a mechanical ballastic computer.
How does the engine on this work?
I don't know if you can make something like this more realistic. Electron shells are kind of dents in space, and you can't really dent phunspace.
I believe this does deserve caps as a title. 10/10.
That name made me laugh, but all CVTs are from hell.
Why is this in highlighted scenes? Its okay, but really not worth highlighting, Interesting concept though.
Your turning system would work much better if you didn't have it setup to be binary.
Hint: Pistol and weapons designers build the internals before they design the frame. The internals is the hardest part.
This one's objects aren't glued to the background and falls apart, otherwise, I'm loving the series.
Direction Controllers = lame
Excellent, I'm going to use this in an airplane? Yes, I am.
Over an under shotguns, which you have a texture of, don't do that.
I'll probably update it with an effective missile, and maybe a lock for the landing gear and missile door, but I kind of got bored of working on it so I just published it. In version one I had a missile which used negative airfriction for propultion. But its really just a retrofit, if I want to work on a plane, I'm going to make a new one.
Cool, but it should be neutrally buoyant.
Mass and energy are the same damn thing.
Agree with Killinich. Its a fantastic concept, the car/glider is pretty good handling. Its just the levels should be about 10 times as long. You're good at designing them though.
I think you should revert back to just an action, go as fast as you can, and not bother with these points. 10/10 though.
Lots of math was clearly put into this. What would make this a 9/10 is if it accounted for velocity too, i.e. as in leading the target. The math is simple enough.
The so called "gas" system doesn't do anything....
All the energy for cycling is from blow back.
This is really just a dressed up blow back system, partially delayed due to more mass.
Sweet!!!!!
Fire rate is meaningless if you increase the sim frequency, but it is an efficient use of frames.
Its nice to see something from you that doesn't use sequencing.
It wanted more ammo, so I gave it more. If you want me to, I can remove the file. Just thought others might appreciate it with more ammo.
previous | 1 2 | next