Also, you have to make sure the wheel is dead center aligned with the moving object. Also, it will look weird if you have any 3dness to your photo-texture.
You probably want to use attraction to stick to walls, not aligning with gravity. also, make the body heavier, cause the drill momentum affects the body greatly.
And the drill pops out, which makes flight random. Probably want to lock it up more and tighten the cylinder.
Paradigm, I have a quote for you:
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." _Albert Einstein
I'll probably update it with an effective missile, and maybe a lock for the landing gear and missile door, but I kind of got bored of working on it so I just published it. In version one I had a missile which used negative airfriction for propultion. But its really just a retrofit, if I want to work on a plane, I'm going to make a new one.
Agree with Killinich. Its a fantastic concept, the car/glider is pretty good handling. Its just the levels should be about 10 times as long. You're good at designing them though.
Lots of math was clearly put into this. What would make this a 9/10 is if it accounted for velocity too, i.e. as in leading the target. The math is simple enough.
The so called "gas" system doesn't do anything....
All the energy for cycling is from blow back.
This is really just a dressed up blow back system, partially delayed due to more mass.
Sweet!!!!!
Fire rate is meaningless if you increase the sim frequency, but it is an efficient use of frames.
Its nice to see something from you that doesn't use sequencing.