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Artillery

Image:
screenshot of the scene

Author: lowlol

Group: Default

Filesize: 35.16 kB

Date added: 2009-11-08

Rating: 6.9

Downloads: 457

Views: 843

Comments: 7

Ratings: 6

Times favored: 0

Made with: Algodoo before v1.8.5

Tags:

Scene tag

ETA - how long it will take for the shells to get there.
Distance - The distance away from the cannon, max is 3000 meters/1.86 miles.
Angle - Whether the angle is low or high.

Controls:
Enter - fire.
1 - Switch between low and high angle.
Arrow keys - control test car.

Notes:
Position tracker is the red thing on the test car. It can be detached and moved by different methods (airplane, rocket, etc).

To look at the actual cannon zoom out all the way, you will see a big red box. Follow that box all the way back and below it you will see the cannon.

It's accuracy is within 2 meters.
Last edited at 2009/12/01 23:51:19 by lowlol
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maybe a high angle/low angle option...
Done.
Last edited at 2009/11/08 20:05:02 by lowlol
kewel
Cool. Lot of effort was clearly put into it.
Lots of math was clearly put into this. What would make this a 9/10 is if it accounted for velocity too, i.e. as in leading the target. The math is simple enough.
10/10, but as Mammoth said, if i could predict the targets position (when traveling at stable speed) when the bullet hit by the time it took, that would be truly epic. I mean, this would be one of the top 10 things on Algodoo / Phun for me, really :*)
I'll work on that when I have time.