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@pnvv Thanks, I will try that.
But..! C-Gears are easy to understand... It's all logic and maths.
There was a C-Gear generator somewhere on algobox.
That might be because I browse your saves a lot.:P But I wrote all of the scripts myself.

I tried to fiddle with timeToLive, camshaft timing, spawned circle size etc but no luck in increasing the rotational speed.
Isn't that type of gears already in use?
That would be nice
I used to smoke for a little while when in smoking company, though very rarely. I was never addicted and I find it pointless and wihtout any appeal so I stopped that. I still can't quite understand why so many young people start smoking even though they don't need it. It's not even cool or anything.
It's nice but the speedometer goes crazy sometimes.

I'm not a huge fan of BMWs. I'm more of an Audi guy, though my all time favourite car (sentimentally) is Fiat 126p.
I'll probably make a radial or a flat engine next time. Expect something equally silly.
Your engine produces about 7 to 8 kW. After tweaking it a little I pushed it up to 40 kW although it was a little unstable.

Great work anyway!
And by tweaking I meant messing with the spawning script only.
It was an interesting idea to test it in Algodoo.

You should know that Algodoo tends to add or substract some really minor values to/from floats. For example, if you set a float to 0.25, in some cases algodoo forces it to be 0.24999995 or something like that. Those programming inaccuracies plus variable storage limitations give you non-perfect results.

I guess that Algodoo is accurate enough to be used to experiment such things.
Also while playing around with this thing I noticed that you can in fact reach algodoo's step limit. That's when the random movement is smaller that the smallest possible step algodoo calculates. The wire then sits completely, 100% still.

It looks like it's a little more than 3e-9 of a meter which is 3 nanometers (about the width of a DNA helix). I wonder how could you use such accuracy.
I managed to speed it up to 500000 RPM and it's still quite stable.

Also I bet that this type of engine will just wreck any vehicle if made with any reasonable power.
So I came back to this scene because it is so awesome. I discovered that the engines still handles relatively well after 3 out of 4 cylinders blow up. That is until rear axles blow up destroying everything on the screen and sending the truck flying into space.

I still adore it <3
It's fun to try to pick this lock Oblivion style:P
Which pistons are supposed to be working? I mean two pistons work in slightly different cycle than the other two so is only a pair supposed to power the flywheel or all of them?
You are killing my computer D:

It's so great! This is what you can call "Art of Algodoo".
http://www.algodoo.com/algobox/details.php?id=127559

Here. My crawler. I'm pretty sure I exploited the challenge too much. That's your lesson, Penguin. Make more specific rules next time;)
Well, then I probably need to calibrate my dyno. I'll do that later;)
So it wasn't the dyno. I managed to screw something up when I copied the engine to the scene. :bonk: :bonk: :bonk: :bonk:
3787 distance and 122 altitude:D I wasn't the most economical about my fuel so it can be done:)
It's great:)
I'm not sure. Right now, I'm making a better demonstration for PIDs including multi-staged PIDs.
You can set the bendTarget of a hinge to the angle of one of the connected bodies. The angle may or may not need to be inversed. That way, you have a reliable 2:1 gear ratio.
The same thing I did in my single cylinder engine. The camshaft is always synchronised with the crank http://www.algodoo.com/algobox/details.php?id=158419