Browse Search Popular Register Upload Rules User list Login:
Search:
Timing Belt Tutorial

Image:
screenshot of the scene

Author: s_noonan

Group: Technical

Filesize: 118.34 kB

Date added: 2017-07-15

Rating: 5

Downloads: 324

Views: 216

Comments: 7

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Timing Belt Tutorial
Last edited at 2017/08/11 01:03:00 by s_noonan
Please log in to rate this scene
edit
Similar scenes
Title: Timing Adjustment
Rating: 5.625
Filesize: 21.66 kB
Downloads: 486
Comments: 8
Ratings: 2
Date added: 2013/10/19 13:21:04
Made with: Algodoo v2.1.0
Rating: rated 5.6
download
Title: Engine (cutaway) - Belt driven DOHC
Rating: 6.5455
Filesize: 140.27 kB
Downloads: 3967
Comments: 5
Ratings: 5
Date added: 2009/08/13 19:12:04
Made with: Phun
Rating: rated 6.5
download
Title: Timing Belt
Rating: 5
Filesize: 24.72 kB
Downloads: 738
Comments: 0
Ratings: 1
Date added: 2012/02/23 01:10:22
Made with: Phun
Rating: rated 5
download
Title: Realistic Conveyor Belt
Rating: 5.6667
Filesize: 138.11 kB
Downloads: 591
Comments: 1
Ratings: 3
Date added: 2008/08/31 03:13:11
Made with: Phun
Rating: rated 5.7
download
Title: car and convaror
Rating: 5
Filesize: 25.04 kB
Downloads: 476
Comments: 1
Ratings: 1
Date added: 2009/08/25 21:25:00
Made with: Phun
Rating: rated 5
download
Title: belt fed machine gun.
Rating: 3.375
Filesize: 311.36 kB
Downloads: 648
Comments: 3
Ratings: 8
Date added: 2008/08/19 16:41:41
Made with: Phun
Rating: rated 3.4
download
I added a spring-loaded idler which works great as a chain tensioner!

Excellent tutorial! :tup:
Thanks for the suggestion.
Nice tutorial! The chain generator you made way back looks better though

Is there any way to make a scripted 2:1 transmission without much variation in its angle? I just remembered a scene I have lying around on my scenes folder just because the timing gears slip after some time. With that, we may be able to reach 4 stroke, 7000 RPM engines now.
Maybe use two circles with hinges. In one circle postStep: angle = scene.my.angle. In the other circle postStep: scene.my.angle = 2.0 * angle.

Another way might be to do something similar to Transmission Hinge
Last edited at 2017/07/17 09:59:41 by s_noonan
Maybe the transmission hinge is what I wanted. I tried doing the other idea before but it didn't work properly. I have a couple of ideas using the new engine's angle spawner though
You can set the bendTarget of a hinge to the angle of one of the connected bodies. The angle may or may not need to be inversed. That way, you have a reliable 2:1 gear ratio.
The same thing I did in my single cylinder engine. The camshaft is always synchronised with the crank http://www.algodoo.com/algobox/details.php?id=158419