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nice. i like it! interesting script.:) Dr. Balk
I like it! :tup:
it gives me quite some progress in my own scripting techniques,
as i tried to find ( upto now in vain ) a nice example about
simulation-time.
Thanks!
Dr. Balk
I like it, as you used nice functions, and i also like your
idea of a radar-mapping in this way.
Xray made quite good improvements, see his version,
thats a nice example of colaboration. :tup:
Great work! I love it.:tup:
Race time: 7.9800005
0-100 km:/h 1.1700001

Very nice game! :tup:
Very nice! I like the details inside, and your way to use break-able axes to perform the crash.:tup:
Very good demonstration of this machine! :tup:
would like to contact you in the forum, my name is DrAgon there.

superb!:tup: :tup:
Thank you, Xray!
and excuse my late response, i had no time until now to look into my own Algobox-model-descriptions and -comments, reasons i pm to you._o_

about tags: i could write all tags just in one line, instead of each time a single tag and a single click, making 9 extra entries and clicks in the example above. Ok, now have a little time, so i add "regular" tags.
:cool:
Hello, Xray!

Yes, indeed there has to be more, as i told in "This tool doesnt give any task to do, so there must be a seperate worksheet, which explains the specified task."

Because of that, i named it: "Tool"
In about 2 days i ll have finished 2 examples of how these bool-operations can be used in scenes to produce some effect. For this, i just have to add a "state-to-lever" -box, where a laser reads the state by color and produces output "lever up" for "true" and "lever down" for "false". The lever then gives impact on a physical machine, like opening a valve, or starting a catapult or changing direction of a motor.
The names of the examples will be: "Logic example1", "Logic example2" and 2 worksheets with a task to do will be named "Logic task1" and "Logic task2" hopefully :P
Last edited at 2014/08/08 10:04:45 by DrBalk
Thank you, Xray!

The two examples are finished. "Logic example1", "Logic example2" can be found as scene 86595 and 86644.

The first task is also finished, its name is:
"Logic Worksheet 75 Percent" and can be found as scene 86669.

The second task is also finished, its name is:
"Logic Worksheet Tiger Cage" and can be found as scene 86884.

You can just search for the numbers 86595 or 86644 or 86669 or 86884 in the Search-section of the algobox, or you just search for "Werkzeugbk" to find all of them.
Last edited at 2014/08/15 10:15:08 by DrBalk
Great! Very amazing what you can do with Algodoo!:tup:
I like spawning eggs anyway, textures or not, i give it a 10!:tup:
Fascinating. Had no clue how this worked, until i saw your scene. Thanks!:tup:
I like experiments!
Of cause, we can only model experiments with algodoo, but works well to understand the physics.:tup:
I like your idea of creating explosion-balls if some collisions happen, and to use killer-boxes to delete fuel. Simple good and it works!:tup:
nice! thanks to Tesla as well as to you, noonan!:rolleyes: :tup:
nice idea to use fibre light for physics!
see also my scene [scene]79527[/scene] where one has to find
the bad item which causes loss of green light.
cheers!:)
you both rock! thanks Xray and s_noonan! :tup:
So much passion, thanks for it.
Go for the book "Contact" of Carl Sagan.
Greetings from another seeker ;)
I would like so see a tutor-system besides the separation into marble-race, advanced physics-scenes and other scenes. A tutor, who has a decent knowledge of thyme can then advice an other one, until he is skilled in thyme too, and a guru like noonan or xray or The Linkage or ... can promote him to tutor afterwards.
I appreciate also the money-free system as it is right now, if it comes to decision wether or not (change and pay) or (stay like it is) i would strongly vote for money-free, and am very thankful for it. Also i appreciate the work of Xray and others who care for the forum and this algobox. _o_
you were helpful, Xray _o_ , and though i had to struggle a lot by try and error until i made it work.
Fascinating! :tup:
There is even more help availlable :angel:
Thank you, Xray! :blush:
For the ones who want to play, the railroad-model aspect can be further developed, e.g. at moment one cant simply copy and paste a turnout; an idea would be to be able to klick on a part of a turnout, which becomes solid, and the other part gets instantly transparent without need of a second click. Copy-paste-able turnout would be best, without on-spawn and key-bindings then.
Maybe works with a script acting on a group, getting access to variables of the group-members. Didnt experiment with groups yet. Should i ask in Forum?
I like it! Brilliant idea to use an invisible spring and covering average water with blue shape.:tup:
Ok. If you want to do destruction of objects, you d best do this, i show
you with a square of 1 m of standard-material.
1) Right-click on it, choose "Spongify" (directly below liquify, the blue drop)
2) Right-click again, choose "Hinges" (just above "information")
and in it, choose HingeBreakeImpulse and manually set it to 0.2
3) Try to let some other object fall onto this from 2 m height and you ll see
that a lot of pieces emerge from it, as the hinges break allmost all of
them. If the breaking-energy is not enough, then reduce from 0.2 to
even lower values, like 0.1 or 0.05
Repeat steps 1 and 2 with all the items that you wish to be destructable.
Warning: many items might make the simulation slower.
Yes! So alter the Break-limits of the axes, from infinity Ns to 0.2Ns.
Take care that you do it on all at the same time, so select all before.
Try this, and post if it worked. ;)
how did you make this? one wheel seems to turn the other wheel. I wasnt able to reproduce it.. c:blink: an you give me a hint please?8|
I like it , congrats for making it work in algodoo! cu noonan
Hi, Xray!

nice to look at.
Technical detail-question: how did you make the arms and legs weave? You use a motor or a script?
:tup:
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