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Ok:) I will do it. Maybe 9.5 meters per second ?
Last edited at 2011/01/24 12:10:51 by Gear97
It just took 1 month because I focused in minor details :lol:
and also I needed to solve some bugs and scripting fails:)
@Dare
This one needs to be fast:) Have you read "Power Ups" ?
The ball cannot die and is very fast but will disspear after 5 seconds, you dont need to worry with this one because "it works alone" OK ?
Nice work Rideg! New people will find this very useful ! In fact I use this alot because I can do it by myself. But the new guys will need this phunlet. Good idea.
I used this lasers system in several mechanisms is very useful if you want to toggle something in an object ;)
Kilinich ! :o :o
I was trying to find a simple solution to this problem of the menu! But I was not able and even if I did a clickable menu it wouldn't be good as this one :*)
Amazing job ! 10/10 :lol: :tup: _o_ _o_
This ornithopter works crazy :lol: and as you said it is quite primitive but it is very interesting ! 8/10
Well it is very understandable that ornithopters were one of the firsts tries of flying, because the nature always do the best version of a machine.;)
Oh! Sorry ! How I am idiot xD:bonk:
I will fix it NOW !:*)
Incredible desing ! I like the way you sincronized the scriptng:D 10/10
No problem guy I will fix this:*) . An no problem with your english I can understand it.
Maybe I am thinking of starting some kind of hydraulics collab at the forum;) .
EDIT: I tried to decrease the friction to any lower value but the "braking power" gets too low.
Last edited at 2011/01/27 19:06:49 by Gear97
Hmm.. Maybe a only a little bit less of friction. :) No problem with the music. ;)
@uCriterion
Thank you :)
Nice :tup: . But anyone who has Photoshop can do this textures, I used this kind o light effect in some of my scenes ;)
Fantastic ! I have made similar mechanism, see Cristianol's concept of helicopter, I have made the "propeller" that uses the same idea you used in this scene the difference is that it has much more airfrictionmult :)
Nice job ! 10 /10 :lol: :tup:
Amazing ! I always needed more than one colideSet to do this.:) 10/10 _o_
Particle physics is cool :tup: 10/10
The visual is good, but truly bows get their force from the bending of the wood and not by stretching the lines. I know that "bending wood" is almost impossible but you could try use springs and hinges ;)
Anyway 10/10.:lol:
Obrigado. Grande modelador de tanques :lol: ;)
Raydeg ! You are the master ! Rated, Commented and Favored ! _o_
OVER 9000 /10:tup: :tup: _o_ _o_
:) Amazing ! Hi_Quality textures, addictive gaming and the best use of algodoo features ! All I could wait from a game made by Kilinich ! :tup:
Have a nice day Kilinich _o_:)
Last edited at 2011/02/07 16:53:34 by Gear97
Nice effect and scripting (BTW long scripting)! 10/10
Awesome work laserfishy ! But I am having the same problem that Rrobba and I am not running it at a different fps.
Nice wrok here 10/10!
Really good:)
Nice wing! Very smooth control and is also nice that you can adjust the lifting force and the speed sensitivity.:)
Awesome ! I had some problems at first to control it, but then it flies so smooth that seems weightless. :tup:
Cool 10/10 _o_ MUAHHAHA ! Destroying the army is very cool. I am very glad to see how you are improving your scenes !;)
HAVE A NICE DAY! :lol:
Fantastic ! This is best idea to save time and effort with texture animation ! Nice idea lining up the frames in photoshop:)
10/10
Keep improving _o_
Amazing _o_ I like these rotors because they are used as pumpsor flowmeters :tup:
EDIT: How you made these rotors ? :s _o_
Last edited at 2011/02/25 17:18:22 by Gear97
Nice, but needs improvement. But sure it is a prettu good idea:)
10/10
_o_ Amazing way to create a "hovering" device.
I agree with Raydeg but I think it is enough agility and speed for other uses.
10/10
@Kutis96. Thank you, comments like yours keep my motivation:)

@Kilinich. Nice one Kilinich ! LOL :lol:
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