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Mouse Homing Missile

screenshot of the scene

Author: Raydeg

Group: Default

Filesize: 73.95 kB

Date added: 2011-02-05

Rating: 8.7

Downloads: 27091

Views: 3364

Comments: 21

Ratings: 21

Times favored: 9

Made with: Algodoo before v1.8.5


Scene tag

*^-'~\1000+ DOWNLOADS//``~'-^*

Algodoo Only

Hello, This have been a little experiment of mine. I didn't thought it would turn out this great. It operates almost flawless. I made two warhead types. One remote detonated(left mouse click) and one impact detonated.

MISSION: Guide a missile over the hill and eliminate the enemy truck behind it.

1. Drag a missile to the launch pad. (If the launch pad lock the missile it's ready to be launched)
2. Press "enter/return".
3. Guide the missile to the target by using your mouse.
4. You can use the launch pad again just make sure that the white laser is NOT activated.

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Last edited at 2011/03/27 21:57:28 by Raydeg
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Raydeg ! You are the master ! Rated, Commented and Favored ! _o_
OVER 9000 /10:tup: :tup: _o_ _o_
Raydeg, you certainly are a master of Algodoo. I thoroughly enjoy every single one of your scenes, and they just get better and better.

I'd like to give you a tip that could make this one just a little better:
When I'm dragging the missile onto the launcher, it swings from side to side a lot, making it difficult to put on the launcher. I suggest increasing the inertiaMultiplier of the body of the missiles in order to stop the swaying, then on colliding with the launcher, return to its original inertia.

I hope I have explained that well.

Anyway back to my worship of this scene. 10'd, favoured, commented. And I will be subscribing to your new channel. _o_

Once again congratulations on a truly memorable scene. I will probably end up playing this every single day.
@Dare: I think that's the best comment I've ever got. Thank you. It means alot to me.

So to the tip: I'm thinking about making a new kind of missile that have been a side project from this one. This missile have a max speed around 40m/s. I modified the engine and reprogrammed it and now I've got an engine that is capable of travelling 150m/s without any issues. I haven't tried higher yet but I'll try making them as effective as possible. I believe inertia multiplier would have a negative influence on the "cleaness" while flying. Next missile I'll upload will come with a better launch pad. I made this one in like 7 minutes.

Once again thanks for the feedback, rating, favoring and awesome comment:y
I think you may have missed a part of what I was saying. I will try and explain it again:P

What I mean is to set the inertiaMultiplier to +inf before the missile is launched (so that it does not wobble when being moved), and then when the missile is placed on the launcher, the inertiaMultiplier is set back to 1.0, which is the value it is now.

So by doing this, the inertiaMultiplier remains the same as if nothing had changed, but the missile does not sway from side to side when it is being dragged. I hope you see what I'm trying to say, but if not I will try and add a scene response.
Aha I see. Well, I'd like to make a launcher that is ease to mount and effective. I'm a little tired now (time: 03:41) sorry for my short and not so explaining answer.
You two could be awesome friends. I just know it lol Any way, Raydeg, you freaking rock, awesome work.:tup: Warning, don't look at my scenes, they are terrible. :/ :| )|(
@asdf999: I think that with some work I could make one that was Phun Safe if Phun have the materialVelocity variable in objects.
Great work Raydeg! :tup:
From a member of the US Army this is the most accurate to a missle I ave seen so far
(506th Infantry - 4th Combat - MOS: 11B)
@infantry506th: Thank you. It's not overly realistic with the air but I'm going to fix that with he next jet engine I'm making that I'll demonstrate with a F-16 Fighting Falcon. Hope I get that to work.

Ps. You should have tonnes of ideas from all equipment you've come in contact with.
Awesome man! I see you've still been working!:)
i use one of your warhead but i sad that is your warhead.It is ok? if not tell me and i will change the scene.I want to make a grad rocket launcher and i want tose missle to explode. _o_
wow 100/10
It’s 10000000000000000000000000000000000000000000000000­0000000000000/10
nuke rotating and explosions when i enter press
why does the rem ote detonated keep going in circles and please make the missle detonate key something else like f not every key thanks
I have one missile the impact one is not detonating