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User menu for Algodoo

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Author: Kilinich

Group: Default

Filesize: 25.09 kB

Date added: 2011-01-24

Rating: 7.2

Downloads: 850

Views: 1088

Comments: 8

Ratings: 7

Times favored: 0

Made with: Algodoo v1.8.5

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User menu API demo.
Phunlet: http://www.algodoo.com/al … ails/51067

Now it's very easy to create your own mouse clickable menu.
Just set few variables for main menu and submenus and call "scene.my.menuOpen(menu, pos)" in your script!

Last edited at 2012/01/05 12:35:56 by Kilinich
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Amazing demo! 11/10!_o_ How do you get the laser to activate when you click? :s
2 TC42 - you need to change activation key of laser to "mouse_left". That can be done in .phn file or via clipboard copy-edit-paste.
Last edited at 2011/01/24 22:01:06 by Kilinich
"Now it's very easy to create your own mouse clickable menu."

Easy for you, or easy for us? You, I think... :+

Great work though, I don't think anyone else could've come up with this.
Kilinich ! :o :o
I was trying to find a simple solution to this problem of the menu! But I was not able and even if I did a clickable menu it wouldn't be good as this one :*)
Amazing job ! 10/10 :lol: :tup: _o_ _o_
Awesome!!!_o_ 10/10
How did you do groovy effect?:o
2 uCriterion: actually, groovy is a build-in fade effect in algodoo.
:mad: phun. no algodoo for me. all i have is phun.

EDIT:
In phun you do this(:lol: ) by doing:
You can change file to .zip and change the file to make a hinge's left, right, or brake(not actual syntax) mouse_left or mouse_right (actual syntax).

EDIT 2(this edit is made about 3 months after the comment was posted):
Now I have Algodoo demo.
When I press tab, it locks up everything except the lasers.
Last edited at 2011/06/12 16:30:24 by cocolover76
You say the groovy is a built-in feature of Algodoo. But where is it? And how do i access it? I may need some personal tutoring in scripting.