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Animated Explosion Texture

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Author: Raydeg

Group: Default

Filesize: 172.78 kB

Date added: 2011-02-17

Rating: 6.9

Downloads: 1689

Views: 1658

Comments: 14

Ratings: 7

Times favored: 0

Made with: Phun

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Hello. I've been experimenting on how to have animated textures almost lagless and how to eliminate advanced animated texure functions(Like Kilinich's scene.my.atx). This is what I came up with. I got a explosion texture consisting of 4x4 "frames". I imported it into Photoshop and lined up the frames. Now we won't be needing a advanced function. The script that makes this animation is simply (e)=>{e.this.textureMatrix = e.this.textureMatrix + [0.0, 0.0, 0.0625, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]}

I thought that I could make this a Phun scene as I almost never do such. To all Phunners: Sorry for not so many Phun scenes but I'll make them Phun friendly if I can:)

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So smooth, no need for complex variables! I like it. You make this texture btw?

I have to give you a 10 for this scene. ;)

Oh I forgot, how would you makes this texture stop?
Last edited at 2011/02/17 10:54:40 by Dare
textureMatrix(2) >= frames * 0.0625 ? {onCollide = (e)=>{}}:{}

Yes I made it myself. I'm going to use it for an old project of mine that will use this method to save resources.
can you please make a smoke grenade
plz look at my animations plz
:tup: 10/10
raydeg can you put my animated nuke into a bomb plz:tup:
@amethyst: What do you mean exactly+ Making it effective or what?:P
:s please make a smoke gernade
why did you send me it!!!!:huh: :huh: :huh:
making it affective :tup:
Can't you do that yourself? Look up the forums and dig up a script. not that hard.

@totushek: using tracers?
ok ta:tup:
Fantastic ! This is best idea to save time and effort with texture animation ! Nice idea lining up the frames in photoshop:)
10/10
Keep improving _o_
I missed this earlier. Smooth animation and nice idea! 10:tup:
you can even make one without the need of a collider