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Kilinich
2015/08/26 08:50:58
Not very good softwheel design - it change diameter on high speed. Add counter-weight for each segment.
Kilinich
2015/09/08 07:32:21
Just wrong collision groups.
Update your algodoo btw.
Kilinich
2015/09/14 10:31:11
Pretty good cover of original game)
Kilinich
2015/09/21 13:40:28
Sorry, not working (just stuck in wall)
Kilinich
2015/10/10 18:03:43
108 nice try but even test engine could do better)
Kilinich
2015/10/10 18:57:11
I've update main scene to avoid problem with high torque on start
Kilinich
2015/10/11 20:04:40
No. Any design allowed.
Kilinich
2015/10/11 21:10:08
Naaah, thruster not allowed (external power). Nice try anyway!
Kilinich
2015/10/12 00:22:21
... and sometimes it's more than 100kg
Kilinich
2015/10/13 10:41:36
%)
Kilinich
2015/10/13 15:16:48
Yea, sure.
BTW I manage to make rotary engine almost as powerful as piston (~80kW)
Kilinich
2015/10/19 08:31:06
wow
good one!
Kilinich
2015/10/19 16:32:11
i'd rather you put motor on bottom hinge, not on center one...
Kilinich
2015/10/23 15:40:03
Pretty good, but a bit laggy movement)
Kilinich
2015/10/23 16:14:39
Wow, cool! ) we need to continue working on it)
Kilinich
2015/10/24 08:02:27
That was one of my favorite!
Turn off clouds, btw.
Kilinich
2015/10/25 21:09:47
Kilinich
2015/10/26 08:16:50
That's a simple crap. How old r u? 8 ?
Kilinich
2015/10/27 13:09:26
Not bad, but your gearbox weight is changing on shift!
And instead of stall, engine starts to work in opposite direction...
Kilinich
2015/10/27 13:13:00
Good too, just notice 2nd gear (and others) too far from 1st and too slipy (couldn't make tires spin on reverce)
Kilinich
2015/10/28 20:31:05
Сделал тебе гусеницы.
Kilinich
2015/10/29 14:42:33
How about weight/motors/killers/scripts limitation?
Kilinich
2015/11/18 11:41:24
Smart usage of TotIm3!
Kilinich
2015/12/10 00:11:29
stabilizer with +inf inertia) yea. realistic)
Kilinich
2015/12/10 00:56:48
Yea, forget to disable (scene.my.manual = true).
Just keep 230km/h and time will be around 130 sec.
My best is 123.
Last edited at 2015/12/13 08:47:32 by Kilinich
Kilinich
2015/12/12 08:52:21
How fast did you manage to pass this track?
Kilinich
2015/12/13 08:48:18
Не включаются передачи
Kilinich
2015/12/14 08:56:51
Minecraft2013, there is not only coding in that scene, it uses all algodoo physics engine at the edge. "Eye" is lasers array, zoom is actually lens, all objects could move, collide and drive around.
Kilinich
2015/12/15 14:46:43
Not bad - it moves!
P.S. Contest was f$ckt up - we able to build >500hp engines and pull more than 10km to the limit of wheel friction.
Kilinich
2015/12/17 15:18:35
Actually I did that first, back in 2009
https://youtu.be/8ggXy8M0DXQ?t=72
in UAZ Hunter scene.
Now we have another good way - edge blur.
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