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Not very good softwheel design - it change diameter on high speed. Add counter-weight for each segment.
Just wrong collision groups.
Update your algodoo btw.
Pretty good cover of original game)
Sorry, not working (just stuck in wall)
108 nice try but even test engine could do better)
I've update main scene to avoid problem with high torque on start
No. Any design allowed.
Naaah, thruster not allowed (external power). Nice try anyway!
... and sometimes it's more than 100kg
%)
Yea, sure.
BTW I manage to make rotary engine almost as powerful as piston (~80kW)
wow
good one!
i'd rather you put motor on bottom hinge, not on center one...
Pretty good, but a bit laggy movement)
Wow, cool! ) we need to continue working on it)
That was one of my favorite! :*)
Turn off clouds, btw.
:tup:
That's a simple crap. How old r u? 8 ? <_<
Not bad, but your gearbox weight is changing on shift!
And instead of stall, engine starts to work in opposite direction...:+
Good too, just notice 2nd gear (and others) too far from 1st and too slipy (couldn't make tires spin on reverce) :x
Сделал тебе гусеницы.
How about weight/motors/killers/scripts limitation?
Smart usage of TotIm3! :tup:
stabilizer with +inf inertia) yea. realistic)
Yea, forget to disable (scene.my.manual = true).
Just keep 230km/h and time will be around 130 sec.
My best is 123.
Last edited at 2015/12/13 08:47:32 by Kilinich
How fast did you manage to pass this track?
Не включаются передачи
Minecraft2013, there is not only coding in that scene, it uses all algodoo physics engine at the edge. "Eye" is lasers array, zoom is actually lens, all objects could move, collide and drive around.
Not bad - it moves! :x

P.S. Contest was f$ckt up - we able to build >500hp engines and pull more than 10km to the limit of wheel friction.
Actually I did that first, back in 2009;) https://youtu.be/8ggXy8M0DXQ?t=72 in UAZ Hunter scene.
Now we have another good way - edge blur. :tup:
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