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WOT Display Tech Demo 2

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Author: Kilinich

Group: Default

Filesize: 161.73 kB

Date added: 2015-12-14

Rating: 8.2

Downloads: 2134

Views: 486

Comments: 11

Ratings: 14

Times favored: 3

Made with: Algodoo v2.1.0

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Next generation of 3D display for upcoming tank game.
Now support object height (within small deviation) and vehicles layer.

It was really hard to implement with no performance impact 8|

WSAD - tank movement
Mouse - turret
Z/X - zoom in/out

No shooting/collision yet. Just a tech demo
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This scene is a response to:
Title Author Rating Downloads Comments Date added
WOT 2D Techdemo Kilinich 6.5 (4 votes) 2227 7 2015/01/22 15:24:25
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WOW! This is awesome! I never thought that a scene this complex was possible with Algodoo and Thyme scripting. I am totally impressed, and looking forward to your complete game! _o_ _o_ _o_ _o_ _o_
if marble race/algocrapthoahnon/objectcrap never exist, there are probably a working os (not windows 7/newer but windows 3.1) in algodoo right now.
Minecraft2013, there is not only coding in that scene, it uses all algodoo physics engine at the edge. "Eye" is lasers array, zoom is actually lens, all objects could move, collide and drive around.
This is AWESOME.

Why is there no button to give this an 11 rating?? :D
great
I like the way you use textures to display objects!
Awesome work :tup:
This scene is awesome :tup: _o_ _o_ _o_
I don't know how you do this and I think I never find out how this one works but I can say only one: Wow! :o
Hmm... raycasting is a wonderful thing, fellow programmer!
This is astonishing. Well done!
this is probably the best scene i have ever seen. i look forward to the completed scene