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I may have used the wrong smilly face sorry, I thought it was a cool "wink" I'm truely glad you like it!!!!!
I worked real hard to keep it as mechanical as possible:cool:
Last edited at 2010/03/06 23:14:56 by Gent
Hi sheepborg and all, the valves are tricky to make work right but they look cool.
This is my first real attempt at making a decent looking vehicle and its tough to
make much of anything that looks realistic and actualy works! I spent a whole day
on Lara and that doesnt count the gun and other decorations :rolleyes:
Hi Mr. crash, its a laggy scene there is close to 15000 collision tests happening,
be sure you hold up or down long enough for it to completely shift, there is quite
a bit going on just in the shift mechanism select the "oil tank" and move it to the
back to see the shifter, thanks for the comment:)
If it still gives problems reload the scene, that usualy fixes it:rolleyes:
PS please rate:cool:
Last edited at 2010/03/09 00:55:11 by Gent
works pretty good, a hollow circle that collides with the "shoes" would be smoother
but possibly less positive:tup:
Last edited at 2010/03/09 00:52:09 by Gent
Decent ballance, looks pretty realistic, I like the smoke effect:tup:
Last edited at 2010/03/10 00:51:53 by Gent
cool looks, great speed, work on the ballance:tup:
Thanks Canadian Joe:rolleyes:
Nice, have you looked at my Radial or Lara's Chopper?
:tup: :tup:
I love it 10/10:tup:
Mr. crash, I think, not sure about this, that any time objects touch each other the program has to decide whether they collide or not and if so then what? so lots of collisions = LAG :unsure:
works real slick gotta love Cgears :tup: :tup: :tup:
sim.frequency=1000 or whatever you want to set it at is what I use.
I cant make it work????
Very nicely done:tup: :tup:
must all do the same thing lol
Very cool mechanism:tup: :tup: I realy like the low parts count_o_
now if I could just make one of my engines run that fast)|( totaly 10
Last edited at 2010/03/13 23:59:16 by Gent
Very cool and difficult :tup: :tup: :tup:
Super Cool good job :tup: :tup:
Very nice, wont work in algodoo, pins not strong enough, but still 10/10
Cool use of scripting:tup: :tup: :tup:
decent, the cam needs to turn at 1/2 crank speed and the lobes should be 120 degrees apart but a good start:)
yep someting is broke
interesting :tup:
Impressive blast :tup:
the engine blows up when I start the sim I think there are collision issues :s
HOLY SHIT there is a god _o_ _o_ _o_ _o_ _o_
Last edited at 2010/05/29 00:54:50 by Gent
Pretty cool, you can change the grid to whatever number of axises you need to get everything alligned to the center which looks and works better. Also C gears work much better at high speeds. Look at some of my stuff!

Gent
they are circle gears invented by Conundrummer look here:
http://www.algodoo.com/algobox/details.php?id=28444
Last edited at 2010/05/29 13:36:28 by Gent
Great speed good job :tup:
Hi, good start you need to spawn bigger circles and move the killer further down to get more speed out of it;) I'll try and get a modded scene reply up for you later.
Look at some of my stuff:tup:
Nice gives me some ideas, always dangerous lol:tup:
PS a "real pump like that the fluid goes around the outside of the gears not between them try it you will be surprized
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