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Nice! :coolgrin: But it only works at sim.frequency = 200. I suggest you reset your config and retune it so that it works at 100.
That's one nifty looking fishie :coolgrin:

Click on a random part of the fish (one that is only for looks, and isn't functional) and set it's inertia multiplier to -inf. Then set the airfrictionmult of the whole fishie to 6.25, and set the controlleracc of the whole fishie to 120.
Wait a minute... I just looked closer at the textured pebbles in the scene... Is this fish based off the cover of your math book? :s
Protip: In a V2, the cylinders are arranged in a V pattern.
Why did you repost? Still, nice scene.
Works better when you turn the sim.frequency up to 500.
Interesting idea though.
Glad you like it!

I got the extra boxes by simply adding things like e.geom.variablename=variablevalue into the laser's onlaserhit menu. That way, the attributes are loaded into the object's script menu as soon as the laser hits the object. This also means that you must run the sim for a little bit to get the phunlet to work and the values to appear. I'm not sure how to get the speed into a box text other than replacing the circle with a box and using text = {"" + speed} or replace e.geom.speed with a scene.my variable.

Is there any way to check the accuracy of this? Because it appears to be more accurate than the velocities menu, but I have no absolute reference...
Last edited at 2011/04/15 02:27:00 by TC42
Nice to see you back, Para...

I agree with Raven, this is not only perfectly timed, but is extremely satisfying to watch! :bonk:
Very well done. I hope you're joining the helicopter collab, because this is awesome.
There's a bug in your scene. Whenever I click on it to play it, it never comes up. It just keeps loading and loading and loading. :lol:
I made a suspension like this, but never a soft-tire! Well done.
e.geom.color, not just color. If you want the laser to pass though to the blocks behind the ones that change color, change the alpha.
Last edited at 2011/04/19 01:17:02 by TC42
Now you just need the smoke on start-up ;)

Beautiful engine!
@Someone Else-- Why use seven collision layers? Just use 1 or 2 with heterocollide. Unless you're using C-gears.
Now what's this about gear-box contests?
Only if you want to go fast. The scene is really about the cannon, the helecopter and turret were added as an afterthought, although I might make another scene about them later.

But for now, you can just see controlling the helicopter as part of the challange :y
That's supposed to happen because of air resistance. Turn off air friction, and they will fall at the same rate.
How do you fit a gearbox up your sleeve? Just wondering... :lol:
Upload a beta version, I want to see it.
Awesome!

How did you animate the explosion texture?
Brilliant! _o_

How does it work? TJ mechanism?
Could you run a water spawner off the driveshaft instead of having us spawn it manually?
So you've deleted the config, autosave, onexitsave, backed up your scenes, uninstalled, deleted the "Algodoo Phun Edition" folder under My Documents, reinstalled, and it still didn't work?
That is very curious... and very useful. :tup:
Does anyone else see the fingerprint near the black lamp in the center of the picture?
You know, I haven't even memorized what the values of that function do, and I wrote it! *checks legal pad with notes on it*

Okay, so the formula to graph an ellipse is 1=(x-x1)^2/A^2 + (y-y1)^2/B^2
Link to equations
So if you graph it (using a graphing calculator, preferably), A is horizontal width of the ellipse, and B is the vertical width of the ellipse. X1 and Y1 are the xy coords of the center of the ellipse. See for yourself

All the function does is replace the = with <=, to check if a point is in an ellipse, rather than to graph one.

So yes, for the most part, you guessed correctly. :tup:
Last edited at 2011/06/09 15:13:23 by TC42
Thanks, I just downloaded it; you can delete it now. :tup:
Nice.

Why does it stay in gear (gears stay "meshed") even when I take it out of gear?
Cool. Am I the only one who finds it obvious that the hidden switch is right below the word "hidden"?
Needs a bit of cosmetic work, but this could be pretty epic... :tup:
There is more to this post than meets the eye...
Such as undetectable invisi-text--the post box is conveniently white. So now I can write things and unobservant people will never know. Anyway, good scene, SE, and I like how you put the technology to use.
Last edited at 2011/06/12 03:54:20 by TC42
That is epic.

It is very satisfying and entertaining to watch it walk, well done!
It's just a spring-glitch based density engine, isn't it...?
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