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Author: Someone Else Group: Default Filesize: 31.68 kB Date added: 2011-06-10 Rating: 5 Downloads: 627 Views: 1663 Comments: 4 Ratings: 1 Times favored: 0 Made with: Algodoo before v1.8.5 Tags:
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This is the first level in my new Portals series.
There is one function whose code is very reminiscent of Kilinich- it spawns a circle with an alternating collider mounted on it.
This scene should work in Phun. If not, that's your problem.
Credit to TC42 for the very handy method of using scene.my.functions in such a way that you can actually edit them- put them in onCollide. OnCollide is a function itself, so you can replace it with any other function you like. This is called upon onCollide when the scene starts, and instantaneously put into scene.my.
My portals are connected to like-colored portals and spawn the circle with the same speed and angular velocity, but with a direction relative to the different orientations of the entering and exiting portals, as well as the direction the circle entered with.
I won't explain any further. Download the scene and see for yourself.
This scene was inspired by TC42, more specifically, the scene this is a response to.
EDIT: Credit goes to crytek for the switches. Somehow, I forgot to mention that. |
Last edited at 2011/08/21 03:37:07 by Someone Else
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