The central object has gravity, so you can technically orbit it! As I've found out, once you're in orbit, you can control the height and eccentricity of the orbit really easily, just by sticking the manipulator out either in the prograde or retrograde direction. No idea why that happens though.
well done yall, everything was at null velocity, and it was indeed an explosion. but it wasn't *exactly* 20 seconds. Closest guess to the exact frames passed since the explosion gets a cookie in the mail!
I worked with FRA32 to create a function that turns proper velocity (regular velocity, the kind algodoo uses) into relativistic velocity (never breaks the speed of light), but on his reviewing I got a few things wrong and added needless steps to the script. So while it's probably not *mathematically* accurate, the proof of concept still works. I'll fix it eventually, when I figure out how to.
Love that I just made some silly basic games that didn't catch attention till recently, and now lil old me is the inspiration for more games like them. I hardly even make stuff anymore, so in a way I have a legacy of cerebral non-aesthetic games, I guess. Maybe this is egocentric. Whatever, I like your game!
Xray - I should have lol, here's the link, I'll add it to the description shortly:
https://www.youtube.com/watch?v=1LCEiVDHJmc
Algodooper - I'm not certain what you're asking, so I'll answer multiple questions: This scene is set up to only transform the position vectors of the boxes and doesn't do anything with textures. If a texture was applied to the boxes, it would not change as the pixelart is rotated. The 3 transformations, when applied in order on anything, will result in that thing rotating.
it takes a special kind of genius to make the layman understand niche computer science stuff x3
couldn't be bothered to actually click on your scene, i dont feel like it today, but judging based on the difficulty you had in only one direction, i assume this isn't done with double dabble?
i also couldn't be bothered to throw ya a link on what double dabble is, just find the computerphile video on youtube about it
Why, thank you! There are a few things done here that I never would have tried before that I just decided to try anyway this time, namely the positioning and scaling of the menu boxes, which turned out to be stupidly easy and took me no time at all!
CPJchute - A hilarious coincidence! I was notified of your animation scene just now, and suspected my scene inspired you creating yours, so I was surprised to discover yours was first! x3
And yea, I knew easings were based on beziers, having done a little animation myself by now hehe
Xray - I don't think I fully understand what you mean, and I think I'd have to learn some tricks to do that, whatever that is exactly. Clarify? lol
The vast majority of what I've been learning (that has anything in common with Algodoo) is unfortunately exclusive to 3D, or at best, much harder to explain in 2d
Most of what I've been learning is just how to use Blender, namely rigging and shaders and geometry nodes, and facial expression work, which I absolutely couldn't do justice in Algodoo.
Last edited at 2024/05/06 04:06:03 by UnityDogGaming04