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Connect The Colors

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screenshot of the scene

Author: Xray

Group: Default

Filesize: 48.03 kB

Date added: 2024-05-12

Rating: 6.8

Downloads: 5078

Views: 694

Comments: 19

Ratings: 5

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Instructions are in the scene.

Leave comments if you have complaints or suggestions. I always welcome constructive suggestions.
Last edited at 2024/05/12 01:28:36 by Xray
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nice
Well done.:tup:
Thanks guys. :)
how to do on touchscreen?
Sorry, I don't know if the game will work on a touch screen. I run Algodoo only on a Windows desktop computer with a mouse. :(
Glorious. A little janky but when has that ever stopped someone?

I should really get into scripting, huh?
brane_benz -- Thanks for the comment. Concerning scripting, that's totally up to you whether or not you want to spend the time learning scripting. Although Algodoo is a powerful physics simulator by itself, when combined with Thyme Script it becomes so much more powerful and flexible.
Found a glitch hehe, it's possible to go diagonal >:3
Yeah, I knew about that but I didn't bother to fix it. Too much work for so little gain. :lol:
Reminds me of those classic pipe games, great puzzles.
hey xray, you know the algobox on algodoo.com isnt working
Please be more specific. What exactly doesn't work? Obviously comments are working because you wrote a comment!
cowcoat, is it in algodoo or on browser?
if it's on browser, just change https to http, it will work
well for app itself, it auto. works itself
Why not to add some levels more?
Manduco_08 -- Good question! Some scenes, especially games, require many hours of work designing, modifying, and debugging the code. So, after I finally upload the working scene, I am tired of it by that time and I want to turn my focus on to something else such as a different game. I might consider adding more levels if I get many requests from people, but unless that happens I probably will not do that.

Thanks for your comment, and thanks for playing my games!

By the way, in case you didn't know, you can click on my username and then you will see all of the scenes that I have uploaded to Algobox. Many of them are games that you can play.
Last edited at 2024/06/18 17:59:16 by Xray
I love puzzles created in algodo. It's great that someone implements them here :tup: . The only question is: maybe some kind of calculation of the result is needed?
in any case, 10 :tup:
Mb1K1 -- Do you mean like a score? If so, I would have to think about how to do that. Maybe keep track of the number of moves a player makes?
We need a system of small rewards. And some kind of prize at the end. You can count and record even just the number of correctly assembled lines. For the youngest players who may get confused on the first moves. For those who are older, you can also count the number of moves spent.
I think what this game needs is a number of difficulty levels from easy to harder. The easy levels should be simple enough so that even a young child should be able to complete them, and the most difficult levels should be so difficult that even an experienced gamer would find them extremely challenging. I was thinking maybe ten difficulty levels would be enough. The only score keeping will be a message that reads either: "Level N successfully completed! Click NEXT LEVEL" or "Level N failed! Click TRY AGAIN". I'll work on this as time permits. Thanks for your suggestions!