so the velocity is subtracted by the velocity downwards of the car then its multiplied by the direction of what its supposed to be, then its divided by the frequency, then is multiplied by the value of the text
vel = vel - DownwardFace * Straightness / Sim.frequency * force
In the computer box on the left side of the display thingy you will find a function code named _renderPoints, the way it works is that for every vertex of a chosen object, create a dot on the screen with the x being the vertex's position's x + the position offset in the 3d space + the player position x, then for y it is the same thing but everything is using y instead of x, then that position gets divided by the sum of the vertex's z and the player position z and position offset z, after that, it is multiplied by FOV / 10 then xypos or screen position is added to all of the pos code.
hopefully that wasnt too confusing for you guys to understand.
s_noonan, can you please explain to me how the rotation works, I'm trying to make a 3D game engine on algodoo and I cant seem to implement 3D rotation.
This game changed my life. It opened the noor to another universe and I tripped out HARD. I'm telling you, I saw Jesus H. Christ walk in to my mother's basement and tell me "No maidens?" It changed the course of my otherwise unremarkable life and, guess what? I actually got maidens! I moved out of my mother's basement, and even stopped playing League of Legends. From the bottom of my heart, thank you daddy for making this game.
Uhhhhh guys does it even load in on your devices?
I think it may have just never worked
I tested it on my old mac with 2.1.3 and it didnt work
I downgraded to 2.1.0 and it still wont work
Xray, if you see this, can you please help me?