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3d engine WIP (rotation added)

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screenshot of the scene

Author: AverageCoder

Group: Default

Filesize: 6.46 kB

Date added: 2023-06-03

Rating: 5.6

Downloads: 1881

Views: 436

Comments: 13

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.3

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This is my attempt to make the greatest 3d engine on algodoo, right now it is super unfinished, this is only published for reccomendations to improve.
This engine will be available for use when it is actually usable, for now the only use for this scene is show what im working on and the progress of it.
Please repost and improve the scene.

WASD & QE to move.

Rotation has been implemented only for one axis (X) soon I will add the Y axis rotation
Last edited at 2023/07/04 22:25:37 by AverageCoder
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I could add rotation, but how does it work?
It would be awesome if you could make textures accurately follow the movements of the geometry that has the texture. s_noonan and I have had fairly good success with simulating a 3D effect with textures (see his recent 3D cube scenes) but we were not able to accurately simulate "perspective projection". It would be awesome if you can some how make that work!
In the computer box on the left side of the display thingy you will find a function code named _renderPoints, the way it works is that for every vertex of a chosen object, create a dot on the screen with the x being the vertex's position's x + the position offset in the 3d space + the player position x, then for y it is the same thing but everything is using y instead of x, then that position gets divided by the sum of the vertex's z and the player position z and position offset z, after that, it is multiplied by FOV / 10 then xypos or screen position is added to all of the pos code.
hopefully that wasnt too confusing for you guys to understand.
We will end up with Running DOOM in Algodoo some day!!!
Only in our dreams. :lol:
Thats kinda confusing, I have rotation matrix scene if u want
How does the camera rotation work in your 3 axis 3d game engine?
It's terrible, you don't want to know, it also is flawed, I could create an updated version tho.
This is truly awesome so far! I can't wait to play around with the finished product. :tup:
Last edited at 2023/06/07 05:52:04 by Xray
I think there's error when you are down slightly every time you rotate all the way around it is either a bit higher or a bit lower
damn I need help with this
Do u want me to share a scene with rotation matrix or do u want me to send code here? rotation matrices would fix your problems.
this is AWESOME dude