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@essergio2: That's not a bug. Every text from the boxes will be simply added to all boxes. The scene contains ~230 boxes and more than a half are written on.
As a result the amount of written text will be increased by a factor of ~165 (that's the reason for your "kernel panic"). Pause the simulation to avoid it.
Last edited at 2009/04/28 13:38:30 by Otacon140.96
Sorry, I have to say that the reflection is correct (emergent angle = angle of incidence)
Good job! The key-in mechanism is very simple and stable. This may help to design a better keyboard for the next phun computer :lol:
Last edited at 2009/04/29 11:44:35 by Otacon140.96
I'll finish the work on the Backspace Text Memory [BTM] in the next hours.
As a result you'll be able to undo your input via the backspace key :D
---
@xplane: Your suggestion is good! I'll seize your ideas in the next version :lol:

@all: I'm the inventor of this crazy machine. Watch the original version:)
@juha686:
Disable anti-alaising and run the simulation in 16bit mode
Great! I really like it! ^^ 10/10 :lol:
@FACP 07 & BLOOXERindisguise :
What is your assignment of keys?
You have to start the simulation first!
Last edited at 2009/05/01 19:01:26 by Otacon140.96
Good job!

Just a little hint:
Select all pusher-boxes (reader and writer) and the four transmitting circles and check 'no selfcollision' for this selection to avoid screen errors.
Great use of the e.normal variable! 10/10 :lol:
edit: Look at my scene response to see how e.normal works.
Last edited at 2009/05/01 18:06:37 by Otacon140.96
wonderful!:D
This is nothing special. It's simple, but it isn't weird.
How to reproduce it:

1. create a polygon
2. turn off gravity
3. create a centered hinge
4. set rotation speed to e.g. 400 and activate the motor
5. press play
6.press pause
7. erease the hinge
8. press play

TA-DA!
Last edited at 2009/05/02 11:53:38 by Otacon140.96
@krzat: I can't reproduce this bug. Maybe your assignment of keys differs from this assignment.

edit: In reference to a lot of keyboard problems which are related with the phun computer I decided to develop a mouse-controlled keyboard. I'll upload it as soon as I can.

Mysteriously I haven't these keyboard problems :huh:

edit: redcomet has improved the keyboard.
Last edited at 2009/05/02 15:36:41 by Otacon140.96
Thank you very much! This is great! You're clever ^^
Fine improvement! :)
I'm very happy about your work! :lol:
Thanks!
Yeah! Good job! I'm happy to see that you've cracked my computer ^^
Well done;)
It should be a contest for tomorrow, but you've won it today!
Congrats! :)
@juha686:
I chose this key assignment: QWERTZ
:lol:
Last edited at 2009/05/04 19:08:49 by Otacon140.96
*haha* Thank you xplane80 :) ! I designed the keyboard to be independend of scene.my variables so you can easily clone the keyboard and you'll have two indepedent keyboards (it's demonstrated in the scene) :lol:
Yes I can :) I'll add a second data disk which storages a new picture so you can switch between two different pictures.

edit: I've added a new picture and the possiblility to switch between these pictures :lol:
Last edited at 2009/05/05 17:00:22 by Otacon140.96
Thanks!
@fnorgen: :lol: Yes I did! It was very monotonous and stressful :)
Last edited at 2009/05/05 18:17:35 by Otacon140.96
Wow! This is amazing! 10/10 :tup:
:lol: :lol: :lol:
This time I'd written a converter for it. 30 images are assembled with 4 x 1200 x 30 = 144.000 variables. That's too much for my fingers :lol:
I used VB.net. My converter scans the picture and outputs an array with RGBA color information :lol:
Last edited at 2009/05/06 19:21:51 by Otacon140.96
I recommend to try Version 2.75. It's more than thousand percent faster.
Last edited at 2009/05/08 14:53:14 by Otacon140.96
I added a QWERTY keyboard :)
Yep, but I have to make it a bit more user friendly!:)
edit: I uploaded the converter!!
Last edited at 2009/05/07 20:07:27 by Otacon140.96
Nice and clever! :)
???
I removed the animation in version 3. Maybe you'll need phun version 5.28...
AmbiTone does not modify the background color of the scene. It modifies the color of the big box behind the pixels.
No, but you can click on the screen and transform the pixels into black.
bbthebman reports me the same problem..
maybe you click too fast? Try to hold the mouse button.
edit: Problem solved. You have to hold the left mouse button.
Last edited at 2009/05/09 11:25:47 by Otacon140.96
okay! :*) I've just improved your fine concept!:)
My tech uses advanced vector mathematics with determinants.
Last edited at 2009/05/09 10:18:38 by Otacon140.96
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