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Walker stabilizer(shiftmass 2000)

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Author: RaRaMalum

Group: Default

Filesize: 16.34 kB

Date added: 2009-05-01

Rating: 7.9

Downloads: 1188

Views: 2037

Comments: 13

Ratings: 12

Times favored: 0

Made with: Phun

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Seeing as the raunit is now killed, I feel an obligation to try and make something that does something similar.

This is the shiftmass2000.
the way it works is by changing the mass of 2 boxes to balance your walker. This is done without any custom variables so its possible for none thymers to use it as a phunlet.

The thyme variable uses is "e.normal" which makes angle(somewhat) readble.

Thanks to guyboy for showing me the variable I needed and helping me figure out what it does

PS: this is a proof of concept, so there is room for lots of improvements and don't bother telling me thast the walking rig is crap... I know
Last edited at 2009/05/01 16:52:41 by RaRaMalum
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:) you're welcome... Nice use of it btw.
Wow, very cool. I tried making a stabilizer like this once without knowing about e.normal, and it never worked nearly as well as this. What exactly is e.normal?
Great use of the e.normal variable! 10/10 :lol:
edit: Look at my scene response to see how e.normal works.
Last edited at 2009/05/01 18:06:37 by Otacon140.96
Very good, this is revolucionary, you is my idol of phun.
This stabilizer have good pontecial for many aplicattions.
I a sample person in phunbox, before I very good.
Im brazilian.
note that e.normal is always 1.0 in length.
amazing
:lol: :lol: :lol:
thank u sooooooooooooo much
Very,Very nice, I tried making a mechanical version of this which rotated a box above the walker to balance it rather than change the wieght of the boxes and it sorta worked, but onlyy with realy flat terrain
howaht parts do we phunlet?
best scene ever!

but ive got a question... what are these numbers on the yellow box on the left side of the scene?


anyway is awesome what you made!

_o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_
Last edited at 2010/01/21 00:37:06 by alelp
hey ive developed a motor based in your equilibrium mechanism, check it on:

http://www.algodoo.com/algobox/details.php?id=36704

sorry for stolen the mechanism but a great idea has to be powered to maximum
very nice, I was looking for something like this, because it will make building walkers easier.