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just drag the weapon to the ground itself to cause overkill.
sorry, springs aren't considered by any means as a rocket.
that is one example of a scene where buttons are best used(dragging a piece autosaves the scene, which has lots of almost useless parts(shot circles)
couldn't find the video link...

but i know springs made on algodoo can be annoying if ported to phun
i think it's better to just spawn circles instead of polygons
i didn't made something new...
http://en.wikipedia.org/wiki/Gyrojet
nice scene. hovewer, i've noticed you can't deep stall the plane, and that you can succeed then fail the mission(even landing on the dropzone, you can still get the cargo to smash itself at the nearest mountain). also, it looks like the wheels get destroyed when landing outside of the airfields.

funny fact: i've managed to land even without the wing(too steep descent, tried to correct it and went too harsh on the controls, then the engine attached to that wing worked as a brake, allowing me to land)
there are no rifles in phun/algodoo, because you can't make a 2d rifled barrel
at least credit kilinich(basically he made it off his santa)
your walls mounted on the tank prevent shell ejection, and therefore it jams the cannon
ok, shoot all weapons from start. it's impossible to win then
i've got an idea: let's just rate this scene completely with "5" ratings, so that it will be the winner!:lol:

also, lame, as this isn't a contest, and ratings can be exploited.
Last edited at 2010/02/01 16:53:50 by RA2lover
you can just copy+paste. stop
@kilinich: he's using airfrictionmult = NaN just for looks.
technically the right term would be "catridges". shell = payload carrying projectile(like explosive bullets)...
nice. did you use a recursive function to make the parts?
just strap a hart's a-frame(phunlet, or scene in phun version)in it.
still, nice idea
lol, the frag12 looks more like a breaching round.
@joker: this has been done before, by different authors(a mamooth, torpedo, et alli)
it does work but he exagerated on springs'strength and damping.
credit conundrumer.

also, that can't be called a missile because it does not have a guidance system
use CSG instead of a grid to make the heads. lower end of the barrel is a polygon, better to put that catch somewhere else, and turn it into a box. also, for your specs, the gun is overpressured. there is no ejection system, and recoiless catridges wont work well with this design. also, you might want to use a DA-styled revolver action for the trigger
not working because of excessive mass, and because you stole bronie12345's non-scripted segway without increasing its power
ok, i've added a better vehicle
aka chebyshev linkage.

ps:was that stolen from paradigm29's suspension?
nice wheel idea, but it's almost useless in some situations because algodoo doesn't account for static friction.
no guidance system, and the rocket loses efficiency with speed gain
you can edit the scene when you're on your other computer. just log on to your account, get to this scene, and click the edit button. there, you can upload your scene with the better ragdoll.
it zooms according to its velocity. when you collide it stops and it resets the zoom accordingly
yes, it is. if you get too far away from the simulation origin, you can get this. more of a rounding error. but this one was actually forced.

1/10
Last edited at 2010/02/16 15:14:08 by RA2lover
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