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The car appears to be riding on the background, but the Algodoo background has no physical properties, so how do you calculate traction between the tires and the background (if that's what you are doing)? :s

Interesting scene! :tup:
Translation to English makes no sense. Could you write your comments in English?
Yeah, that make a whole lot of sense. )|(
FRA32's 4D cube is certainly amazing!. Here is a slightly simpler true 3D cube rotation (well, it's a simulated 3D cube on a 2D display).

Xray's Rotatable 3D Cube
I'm just having some fun. :y
Nice effect! Good Job! :tup:

By the way, I found the patterns to be even more interesting when I color each block a different color. Try it!

More Info: I also found when I attach a tracer to any one of the hundreds of segments, each and every segment forms a Lissajous Curve . The Lissajous Curve is basically the form of:

x = cos(t), y = sin(t)
Last edited at 2017/02/21 20:33:31 by Xray
Thanks, Wyatt!
I am VERY impressed by people who have the ability to understand the higher forms of mathematics (like you, DrBalk, s_noonan, kilinich, and a few other Algodoo users). I keep hoping that you guys hang around here and don't leave like so many other talented people have done over the past few years.

Now, concerning your request for suggestions: Is THIS something that you might be interested in playing around with? If you can make interesting "pictures" of common objects via math equations, it might spark some interest in the younger folk here on Algobox. :)

On second thought, this idea might be too simple for you, since it is just basic programming. But maybe you can think of other ways to make interesting pictures or 3D sculptures using math!
Last edited at 2017/02/22 17:23:08 by Xray
Naw, it's a real marble camp. ;)
I grew up in the Boston area when I was a kid, and did a lot of candle pin bowling back then. It's much harder than regular bowling because the ball is only about the size of a grapefruit, and I think it was made of wood, if memory serves me. That was a very long time ago!
Okay, I will help. My best advice for you is, if you are tired, then get some SLEEP!
PERFECT! I've seen many hit-N-miss engines in actual operation on farms in Wisconsin, and they work exactly like the one you made with Algodoo. Excellent work! :tup:

FYI - I had to give the flywheel a spin in order to get the engine to run on its own, so you might want to put a note in the scene explaining that to others.
Last edited at 2017/02/24 15:25:34 by Xray
Nice job overall! :tup:

My only criticism is that the mechanism oscillates or "rings" when released, which is not something I would expect to see on a real bicycle. Two of your three other caliper brake scenes do the same thing.
Last edited at 2017/02/26 23:50:46 by Xray
Works great now!
Thanks, Tomski!
Thanks guys (sorry about the annoying kitchen utensils, s_noonan).

This concept of this scene was taken from an actual real-world PK testing machine. There are paranormal researchers who have tested whether or not the human mind can influence the outcome of a random number generator. In fact, Boeing Aviation (the company that produced the 747 and many other amazing aircraft) a couple decades ago, was seriously interested in whether the minds of a flight crew could inadvertently affect the flight controls and/or navigation equipment of an aircraft. After finding no significant statistical results, they abandoned the research. But regardless of all the negative results (mainly because this is very difficult to control) there are many people today who claim that they have this amazing ability! (I have not met any so far).
Last edited at 2017/02/28 02:46:10 by Xray
It took you only 3 hours to make this? Good job! :tup:
:lol:
Your gravity switches are reversed! On is Off, and Off is On :o
Yes, of course.
You cannot keep your old accounts and so they had to be banned. Please do not register any more new accounts.

Thanks,

Xray, Algodoo Admin
I think the main reason why they "spaz out" is because all of the boxes share the same collision layer (A). I tried turning off gravity, and then disabling the collision layer on all of the boxes. When I ran Algodoo, and removed the colored barrier, nothing spazzed out as long as there was no collision layer active.

This has been a problem for a very long time, and it will not likely get fixed any time soon.

By the way, the best place to post bugs and other problems is in the Algodoo Forum. You can post the problem there, and more people will be able to give suggestions.
Last edited at 2017/03/02 15:19:09 by Xray
Suggestions:

1. Each time a new panel gets displayed, the scene appears to jump or shake because the panels are not perfectly aligned with each other. There are much better ways to make this type of scene without using scene.camera.pan

2. Turn off the Algodoo clouds for scenes where clouds make no sense. In a scene about computers, it makes no sense to have clouds floating by!

Keep working at it, and your scenes will improve over time! :tup:
Learn from how other users have done certain tricks.
There's a major problem. As soon as I start Algodoo, there are millions of balls that fly out of the center of the playfield, and there's no way to stop them! :o
Last edited at 2017/03/02 15:33:57 by Xray
Works Okay now. Good job! :tup:
Huh? :bonk:
Nicely done! :tup:
You only need 3 colors: Red, Green, and Blue to create white light.

Additive Color

Unfortunately, perfect white is difficult to achieve using Algodoo R,G,B lasers. I have tried before with limited success.
NP, I took care of it. :)
I found this page to be very interesting: O.E.I.S. Although some of it is beyond my comprehension, you math wizzes will appreciate it, especially if you have not seen it before. :)
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