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It works very well, but then again, you didn't make it. Why couldn't you just make your own bolt action instead of reskinning someone else's?
Awesome, 9/10
Yeah well half of those objects are fixes, hinges and springs, thats what you get for using this kind of fuel

Also, yes it does lag in Phun (i have 2 gigs of RAM) but that only goes on for the first 4 combustions, then it runs 100% realtime
@pauly-boy
There are nine gray balls fixed behind each yellow ball, the red thingy removes yellow balls on touch and the gray balls then want to move away from each other since they are basically on top of each other. Creates lots of energy, pretty performance heavy though
Last edited at 2010/06/20 14:09:55 by j-dewd
Wish i had algodoo so i could test it
Awesome, love this kind of stuff
Thanks, took a while to get it working properly
I have to say, this is pretty cool, being able to change barrels and all, great job.
Very cool, good job
Thanks a bunch guys, really appreciate it!

@Paradigm 29
All great suggestions, thanks, i was aware of the bullet exit-velocity problem but wasn't sure how to solve it without breaking the reload mechanism. Also, I am aware of the fact that polygons have bad collisions but i was trying to keep the number of parts down (foolishly) so i used polygons in what i thought were non critical parts.
EDIT: Oh and the bolt locking piece needs to be a polygon to be able to lock and unlock smoothly

About the springs, are you saying that i should have damping as 1 and adjust the rest of the values around that?

Thanks again
Last edited at 2010/11/19 20:00:41 by j-dewd
No need, i get it
Tried it out in the algodoo demo. It's pretty damn reliable, nice work

How about adding another barrel and making each fired round feed the other barrel? I'm thinking that could lead to some pretty high firerates
Last edited at 2010/11/20 18:23:53 by j-dewd
Great, love innovative stuff! 10/10
@webkar
I know that's a problem. In future versions of this kind of system that will be fixed. But as i said before, this is a proof of concept tech demo and the main goal was getting the thing to actually work.
Last edited at 2010/11/26 16:24:52 by j-dewd
Unique and awesome 10/10
I have to say, it's not perfect and i really dislike the fact that you used a motor to make it work, i don't think it uses a motor in real life, but oh well

I like the concept though and you def deserve a 10
Very nice, too bad theres not much physics going on but 10/10 nevertheless
Thanks for all the comments people :)

@Qwerty26
Yeah i noticed that too, but i managed to fire a 60 round belt with only 2 jams (damm casings fallin' into mah guns) as long as the ground friction is set to 0, i'm sure you've already figured that out though;), i'm sure the belt can be made atleast 100 rounds long if you feel like it and if you have no ground friction
Last edited at 2010/11/29 09:46:01 by j-dewd
I've released a Final 2 version which jams even less, suggest you use that one instead
Not bad, 9/10
Ihonestly have no idea why it spawns balls, i dont know how to script so it must be a leftover from some other scene i guess. Ill look into it later
I like it, good job!

The suspension works very well 10/10
Why does the whole cartridge go through the barrel? Shouldn't the casing go out the top?
I like it. Here's a tip, lower the friction a bit on the ammo drum and it will jam less.

Thats the only criticism i have 9/10
Like! 10/10
Saw this in another scene, just have to say it's awesome! 10/10
Sorry, too lazy:( Just try it in the algodoo demo
Last edited at 2011/04/03 20:39:25 by j-dewd
Thats weird, have you got the latest version of algodoo?
I think your rotation lock thingy works even better than mine, and thanks for the credits btw!

10/10
Ok, first of all, don't use this in Algodoo, it'l just break.
I though this was pretty obvious but here goes anyway:

Step 1; Load the magazine into the gun (drag the magazine, not the rounds). If you fail here, just give up and never ever come back to this scene.

Step 2; Pull the charging handle to the left and let go(if you cant find the charging handle, theres a description in the scene)

Step 3; Turn the selector switch to semi for semi auto fire, or auto for full auto fire.

Step 4; Pull the trigger
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