@pauly-boy
There are nine gray balls fixed behind each yellow ball, the red thingy removes yellow balls on touch and the gray balls then want to move away from each other since they are basically on top of each other. Creates lots of energy, pretty performance heavy though
@Paradigm 29
All great suggestions, thanks, i was aware of the bullet exit-velocity problem but wasn't sure how to solve it without breaking the reload mechanism. Also, I am aware of the fact that polygons have bad collisions but i was trying to keep the number of parts down (foolishly) so i used polygons in what i thought were non critical parts.
EDIT: Oh and the bolt locking piece needs to be a polygon to be able to lock and unlock smoothly
About the springs, are you saying that i should have damping as 1 and adjust the rest of the values around that?
@webkar
I know that's a problem. In future versions of this kind of system that will be fixed. But as i said before, this is a proof of concept tech demo and the main goal was getting the thing to actually work.
I have to say, it's not perfect and i really dislike the fact that you used a motor to make it work, i don't think it uses a motor in real life, but oh well
I like the concept though and you def deserve a 10
@Qwerty26
Yeah i noticed that too, but i managed to fire a 60 round belt with only 2 jams (damm casings fallin' into mah guns) as long as the ground friction is set to 0, i'm sure you've already figured that out though, i'm sure the belt can be made atleast 100 rounds long if you feel like it and if you have no ground friction