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@The Linkage: Yeah, the pistol was pretty finicky to build, especially the two-part firing pin mech. The locking block sometimes seizes up, causing a short-stroke.
Hmmm... I think ejection seems to be the prime issue. You need to make the ammunition less heavy and add a block at the bottom of the case to maintain control of it. Other than that. Not bad.
Very nice job Clank! Beautifully scripted and the skin is real great!
Works real nice. I can make a skin, but what am I gonna do about the belt link that comes out on top?
@Bulletfarmer: The P210 is definitely in my list. I just need to find blueprints and finish my (brace yourselves) MP40.
The skin is great man! Just don't forget to remove the small shells ejecting from the hidden scripted gun :rolleyes:
Not bad. I think you forgot the spring-group killer in the barrel though.
@ngphil @vaidas369 @TheClankinator: Thanks a lot for the positive responses! It does take a LOT more time, but the result is, as you say, quite satisfying.

@The Linkage: I feel stupid. The default Algodoo wood texture is actually great... All this time, and I completely forgot. Thanks for the awakening man. I'll try nosing around this whole wood business, and I'll come up with a good result.
@Anaminus: Aha man... You just reminded me of my dead projects. They are all still dormant in my computer drive. I can tell you now that in order to revive them, I'll need to restart. Literally. I screwed up the selector on the PPSh, I half-assed a gas-op for the AKM, and the G3, well, 1500 Hz with no mag isn't gonna do. It is pretty disappointing. Add that with my incoming graduating senior year, I'll have very little time to finish them, let alone restart.

Luckily, I am gaining more and more experience with every mistake. I'll leave the old projects as reminders of improvement. Phil showed me his Glock, and I was very impressed. He definitely raised the bar. Therefore, expect the next project, after the P210, to be a Glock 23. I'll make it Meerkoos style.

You might ask if I consider long guns (I made way too many handguns). I'll try making an MP5 (pretty ambitious), or (don't tell anyone) an SKS with Phil. I already have the skin for the SKS.

Cheers mate.
Ahhhh just like me. I started customising and improving on Yuras' guns too! Very nice.
Very nice Buster! I like it a lot. 10/10 :)
I like it a lot Lardah! The skin looks definitely more polished than other creations. However, I don't have the impression that the bullet holder is killed at the muzzle. Maybe you can increase the refresh rate to 100Hz. It won't hurt and will drastically improve collision.

BTW I am impressed at your aptitude for collisions in 60 Hz...
@Anaminus2 Not a bad idea. I might venture in this whole machine pistol business. Maybe even an Uzi.
I see some Walther P38 elements there. Did you get some inspiration?
Interesting concept. What do you think are the advantages of such a system over a conventional long-stroke one?
@TheClankinator: Thanks man! I wanted to push the boundaries of what is possible on 500-550Hz. I guess the pistol can be faster still, but it will hurt reliability.

@Bulletfarmer: You are welcome! The P210 is great and I am open to all suggestions, as long as they are viable in Algodoo!

@333BusterBlock: Thanks a lot for the kind words. You make great guns too!

I am also wondering whether I should do the Chauchat CSRG or the Glock 23, as I am still collecting data on those two guns.
@lethalsquirrel Thank you man! I love your scenes too!
Wow that is a really interesting concept. It does remind me of a Walther P38 trigger mechanism. Keep going!
@big pig Thanks chap! It is my style to be quite thorough with my guns. If you want to see more, just try out my other creations!
Last edited at 2015/10/02 22:54:06 by Meerkoos
@big pig Why not? I have too many future projects and the C96 is definitely one of em.
Very nice scripted gun. Smooth action. However, I suggest that you increase the fire rate and make the rounds 5.45x39mm instead of the 7.62x39mm in the scene, just to make it more realistic!
Your gun does not seem to work as you intend to. I suggest increasing the refresh rate. Also, consider mounting the gun on a recoiling rail so it ejects on its own, locks open, and only returns to battery when a new shell is inserted. Good Luck!:)
Fun scene, but very strange choices in mechanics. Like The Linkage said, the gun is quite loose. The skin is rather quickly cut and can use some polishing. The bullet and shell rim are comically large, the pistol lacks a disconnector and coupled with a strange automatic hammer, fires full auto. Also, there is no extractor, so no way to clear malfunctions.

Please don't take these as personal criticism. Your pistol is quite snappy and is actually pretty reliable. You just need to add more features that help even more to the function and make your creations more appealing.
Man that is an epic fail. The french flag is blue-white-red, not red-white-blue.
What a great scene. The mortar is powerful, the design clever (high restitution firing block) and the explosions wonderful! 10/10 :tup:
@satchmo @TheClankinator Thanks guys for the kind words!
Very promising layout! I'll be a tad more critical than Clank, and will jump straight to weak points and advice as you asked.

-Contrary to Clank, I think the ejection is frankly quite poor. The "twin hinged twin extractor" setup is not very effective for good ejection, since the point of an extractor is to be a hinge point when the ejector applies force on the case, flicking it out of the action. Therefore, your inherent design has a strange ejection pattern, and weak extraction (rounds drop from the bolt) where the case slips the very back of the gun. I recommend a single, fixated extractor with a lip on the bottom to support the case (a lot of people don't do that, resulting in the case falling by gravity into the mag).

-There is no ejection port. Cases seem to spit out somewhere between the gun.

-The chamber is really too far away from the magazine, rendering the gun slow and ejecting cases when the bolt is the slowest.

-There is a wonky front buffer tube under the barrel (to prevent bolt bounce I suppose, or dampen bolt), which is not needed since you can remove restitution and add a block just for the cartridge case.

-There is no device to prevent out-of battery firing, which sometimes result in misfires.

-Please remove borders, it's easy and it looks great.

All in all, the gun has a lot of potential (which is why I comment). Best of luck for the revised version :)
This is really promising! You are actually motivating me to make one.
Very nice gun Clank! It works awesomely and is fun.
Hmmm.... Interesting. In my opinion this scene does not really show how GBB pistols work. There is no true firing pin in GBBs, but a knocker that depresses a valve in the magazine, filling up the nozzle and pushing back the slide. I'm sure you know all this, but currently, the scene does not show much of that. I'm sure the final version will fully explain the principles of GBBs.
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