Hahahaha. I'm really happy that both of you tried to figure it out, but i'm afraid its not the Bohemian Rhapsody or the Algodoo theme song. I will say that there is notes that I added and made up to lengthen it, but the first 28 notes are a recognizable melody.
This is really nice! you really understand the movement and how the timing of the "push" should work. very cool. Although I think you can cut yourself some slack and turn the dampening and friction down. in a watch, the friction is almost nothing and the spring has almost no dampening. that way you can turn the torque of your power source down. Just a suggestion. it doesn't make any difference. its amazing!
Okay. Hint. it's part of a score writen for a movie, You can figure out the timing of the song by measuring the spacing between notes. Remember though, because the note prongs are offset, each note pin must be measured from its prong. try using the protractor on the note disc to help measure. I really want someone to get it.
Sorry, no, but ill give you another clue if you wish. The song is in 3/4 timing, and the notes come on the first and third beats. Example C - D Eflat - F G - Aflat G -...
It's not meant to be racist. I wanted to use a continent so I picked one at random. I thought it had a nice shape. I's sorry if It came off that way. I guess I should change it. I's sorry again.
To put it in first, You have to hold the clutch ( C )key and press the ( Up ) arrow so that the shifter moves up into first. then you can push the gas.( Z )key
Nice scene! all of the scenery is very cool. and I love that you didn't use the texture of the jeep picture but instead copied the shape. I wish more people did it like you did. nice work!
Lethalsquirt. You are going to laugh because all I did was attach the gauges to the car. I made the gauges density .001 or .01 at most and gave it 0 airfrictionmult.
If you want to modify it, for 480bhp, you need to find out what that engines peak torque is in n/m, and multiply it by 7.79 . Then you need to subtract 3000 from that and divide that by 60 then add 120. Then you need to go the the car, find the two invisible wheels that are where the engine would be, select the biggest on the left and go to its script menu. On the second line of scrip you will see where it says scene.my.change = 154.5 - angvel * (-2) . You want to change the 154.5 to the new number you calculated before. also notice that it will have to go over red line in order to reach 185 mp/h. I know this is kind of complex. sorry, I wish there was an easier way.
altse99, I wasn't planing on making any more cars. I just made my favorite ones.
lethalsquirl, I glued the gauges to the chrome part of the front tire that doesn't rotate because I hinged it to the wheel and gave it infinite inirtialmultiplier.
lololoer, thank you for telling me that. I found the reason and I'm planning on fixing it on the next update.
I think Zhenyu meant "why the work in progress?" because it is practically done! This scene looks great! The movement of the cars logs and frog are perfect! The frog doesn't jump on the log, which i'm sure you already knew. and when the frog dies you should make it so he cant move anymore. I would actually really like to know how to spawn polygons into a scene like the cars, but anyway, great work! I cant wait to play the final version.