I was trying to figure out why the runners were stuck in one spot at the START position and they were not moving forward. After a while I finally realized that I had to press the Enter key! You should put that note in the scene so others will know how to start the race.
Except for that minor detail, you did a great job on the scene!
Interesting high voltage motor and battery pack! Good script coding!
Nice job!
The only thing that I question is the fact that the motor does not draw any current when at full throttle (up key) and the car is prevented from moving forward. In that condition, max torque without drive-train movement should cause a condition of high or maximum current draw from the batteries, but it shows ZERO amps!
@The Linkage -- It actually depends on what type of motor. There are a lot of different types of DC brush motors, and they all have different torque/current curves. For most modern electric vehicles, they use either brushless AC or DC types of motors controlled via an electronic control module. The difference between AC and DC brushless motors is in the way they are commutated, and again, different types of motors have different torque/current curves. In general, more torque = more current draw. Angular velocity has little effect on the torque/current curve, but motor voltage has a huge effect on maximum RPM.
Okay, calm down, MoBuilds. I couldn't recall if I suggested the forum to you before or not because I deal with a lot of people on Algobox (mostly children who ask questions about scripting). I don't understand why you cannot log in to the forum as a new user. Have you tried a different user name? If you try to log in using MoBuilds, the system may already have that name. So try something different like MoBuilds2 or something like that.
Nice job, but there is a bug (it is NOT bug free). When the bucket is moved up using the W key, and then the key is released, the bucket slowly drifts down from gravity pulling it down. Real hydraulics should not do that unless there is a problem! Fix that bug and then it will be much better.
Just a message for you: A good programmer or designer never makes the statement "This has no errors or bugs"! ALL programs and designs have bugs and errors, but you just have not found them! When someone else tests your design, they will probably find errors and bugs. I have been an engineer for longer than you have been on this earth, and I learned a long time ago NEVER to say that my designs are bug and error free!
Just as I expected, there are still some bugs in your scene. If the DOWN key is held too long after the bucket is all the way down, it reverses and then starts to go UP! At that point the up and down keys are reversed!
A spring is clickable just like any other thing in Algodoo. Just right-click on the spring, and a menu will open. Click on the menu for changing spring parameters.
Yes, you fixed that one bug, but there are still some other problems (I'll let you figure out what they are). If you want to do a good job on your scenes (and I'm sure that you do) then you need to TEST your work much more thoroughly. Suggestion: When you are finished making a new scene, do not post it until you have spent a lot of time testing it. TEST, TEST, TEST, TEST! Make sure things work the way they are supposed to work. When you test, and then fix bugs, it might save you the embarrassment of other people (like me) pointing out the flaws, errors, and bugs. Never say that a scene is without bugs and errors, because they are NEVER without bugs and errors!
Wow, excellent tutorial. And excellent improvement to the typical Algodoo ammo cartridge! You obviously know your stuff when it comes to guns and ammo. I am a gun geek too. I own a lot of firearms including the popular AR15.
Ultragamer564 - I suggested that idea to Emanuel but there's a problem with people who use the built-in Algodoo browser. They cannot select a group for their scene that they upload. So, he decided not to use that idea. Algodoo will no longer be updated (as far as I know).
Holy cow, Ravenplucker! I don't know how you can make such complex mechanisms with Algodoo! I have tried many times to make things that are one tenth as complex as this mechanical creature, and failed. That's why I rely so heavily on Thyme script for most of my own scenes. I'm very impressed.
Because people would be uprating their own scenes, which is a form of cheating. That's one reason why we do not allow more than one account per person. It's sometimes difficult to enforce because some users have brothers and/or sisters with separate algobox accounts, and are located in the same house, sometimes on the same computer. There is no easy way to monitor or to prevent a brother or sister from uprating their sibling's scenes.
MrLucas... - There are problems associated with "forcing" people to comment each time they rate a scene. For one, a rating is hidden from anyone knowing who submitted it (except Admins can see who they are). That allows a person to rate a scene honestly without fear of retribution from the scene owner. But, of course, this system can be abused, and it has been abused many times in the past.