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Of course you can! :)
Teal790 - Naw... just trying to be funny. :angel:
@InsertNameHere - I couldn't have said it better. :tup: (EDIT - But I will correct you on something you said. Algodoo is not a GAME. It's a physics simulation program that can be used to make games if so desired.)

I sure do miss the old days when Algobox was mostly about physics, math, and general science. Now it's mostly a scribble board for young boys who have nothing better to do. Sorry if I offended anyone, but the truth is the truth. The children outnumber the adults and older teens by a huge margin, which all by itself causes conflicts. Again, I'm not trying to insult anyone or cause bad feelings, I'm just stating fact.
Last edited at 2015/08/07 01:04:39 by Xray
Still not fixed. The cans still get stuck occasionally.
@pnvv - Unfortunately, the employees of Algoryx (the company that owns this website and the program Algodoo) does not seem interested in making any improvements or even much needed fixes to Algobox. Therefore, we will just have to keep using the website as-is, now and into the foreseeable future. Some day, they "might" decide to invest some time, money, and resources into fixing it, but I'm afraid that that's a long time from now. :(
I let the game run without hitting the ball with the paddles in order to see what happens when the score goes beyond single digits. As you probably know, the scores (both sides) go from 9 to zero, and when both sides are at zero, the game no longer spawns balls. Is that how you want it to work? I think it would make more sense to limit the scores to 9, rather than having them roll over back to zero. What do you think?
Yup, that fixed it! Good job! _o_ (You're turning into a true scripting Guru!) :lol:
@T'wind - I have an idea that you might agree with. How about allowing people to make their own animations, and then upload your animation scene loaded with THEIR personal animation? That way, people will be able to show off what they have created using YOUR scene! If you think that's a good idea, you can post a message scene explaining that you give people permission to use your scene to make their own animations and then upload them to Algobox. You might want to say something about they must mention that the scene was developed by you, and only the animation itself is the property of the person uploading the scene. Maybe you might want to make it a contest of some sort, where the animations will be judged by you for cleverness, creativity, complexity, etc. What do you think about this?
Last edited at 2015/08/07 04:49:06 by Xray
EDITED COMMENT -

@Ultragamer564 - Yup, sometimes the truth hurts.
Last edited at 2015/08/07 05:42:38 by Xray
When did Algobox turn into a song lyrics website? :bonk:
@Ultragamer564 - Did DugRel give you permission to use his drones in your scenes?
@DugRel - Thanks for your reply. I do have a suggestion for you. You should either allow full permission for others to use your scenes or parts of your scenes in their own scenes, OR you should NOT give permission at all. It can be confusing when you say something like, "People have permission to use my scene only if they use a certain key or a particular color. They can use this mod or that mod, but not this other mod.", etc. In those examples it could be confusing and possibly lead to conflict. So, again, either allow copying your scenes or not at all. That should eliminate confusion and prevent conflicts. Thanks!

@Ultragamer564 - As Dugrel stated, finish your tournament, and stop doing senseless scenes. If you continue using other people's works without their permission, you will risk being banned (again). Also, I've told you numerous times before that just writing "credit to (username)" or "credit to all" is totally meaningless, and is NOT the same thing as getting permission from the original author of the scene you copied. Either play by the rules or suffer the consequences.
I think so, especially since the contestants will only be making animations rather than having to make a complete, possibly complex scene which could take more than a week to complete. I'm looking forward to this! :tup:
@s_noonan - Thanks for expressing your views on this subject. I agree that this scene may be offensive to some, but take a look back at the thousands of scenes in the Algobox archive, and you will find hundreds if not thousands of scenes that are MUCH more offensive than this one, and to a much wider cross section of people (such as the extremely gruesome scene in which an automated machine removes a bloody eyeball from a person). I intended for this scene to be slightly offensive in order for it to make an impact on people. Many of us adults are VERY frustrated that we have to share our math and physics sandbox with a bunch of little boys who play with colored stickmen and marbles, and they overload our sandbox with worthless "junk". I disagree with people who think that the young boys will get inspired by us adults by making technical scenes. All the kids want to do is to play games. They seem to have no interest in making scenes that demonstrate scientific principles. In fact, most of their scenes are totally static, which is not what Algodoo is about.

I want to correct you about calling me an Algodoo "leader". I consider myself more of a babysitter and police officer. That is, my job is to warn and/or discipline users who violate the Algodoo Terms of Service (profanity, threats, selling stuff, etc). Other than that, I do not "lead" anything or anyone.

Thanks again, s_noonan. I respect your opinion very much.
I hope we get some really good animations! I know that some Algodoo users are very artistic, and they should do a great job making an awesome animation.
@Cahir2015 - What is a "red car falider"?
Thanks for the kind words and the listing of my "stats", but the only person who has exceeded most of those numbers is YOU! And that's because you have been around since the early Phun days (circa 2009). I've been doing Algodoo since 2012, so I'm still a newbie. :lol:
Thanks :bonk:
phil - No offense, my friend, but you contradicted yourself in a highly negative manner! Here's what I mean....

You started the scene description with "... in this contest, anything goes. Real-life modifications or making this look like something from a movie or video game are all fair game, and I encourage you to do whatever comes to mind. The sky is the limit, and anything you want to throw on this is good." When I read that, I actually got excited about entering the contest because a lot of crazy things about what I can do with this gun popped into my head.

But, as I continued to read your "rules" I quickly realized that your rules nullified your initial statement with things like:


* ...don't tamper with the red internal components.
* ...If you gun does not work, it's automatically disqualified.
* ...any components you add should not interfere with moving or scripted parts.
* ...leaving anything you add collision group "D" or no grouping at all.
* ...Keep the general appearance of the gun and the platform recognizable.
* ...Keep it within the Armalite Rifle platform variety
* ...and the list of rules goes on and on and on..... (arrrrgh!)


So, I had my hopes up to do something really crazy, but after reading your list of "you can't do this and you can't do that", I'm not so sure that I want to enter in the competition. :(
@Zaydenm - Just curious why did you ask the question specifically to Ultragamer564? There are other people here on ALgobox who are much more qualified than he is to answer that question.
Then what you should have done was to ask him as a comment in one of his scenes. That way, you won't offend other people as you may have done by posting a personal message in the form of a scene to Ultragamer that everyone can see, and you won't be wasting space on the Algobox server with a personal message scene. I may go back to deleting personal message scenes like this one if they get too crazy. But I'll let it go for now.

Thanks

Oh by the way, faytree has a lot of experience with youtube videos and Algodoo. So he is probably one of the best people to help you with this sort of question. :tup:
Last edited at 2015/08/08 01:45:53 by Xray
It's just a joke. There is no "right" one! :lol:
Select all 12 circles and reduce Restitution to zero. When I did that, it settled down to a stable mass.

EDIT: Also, increase simulation frequency to 100. That will make the scene MUCH more stable!
Last edited at 2015/08/08 05:21:54 by Xray
I find it rather difficult to make good animations with T'wind's animation scene. No offense, T'wind, but I have played with other "stick man" animator programs that were much simpler to control. This one just seems rather difficult to use, but because I'm not much of an artist, most of my problem with it just might be ME! :lol:

I'm looking forward to see what other people can do with it!
Last edited at 2015/08/08 05:45:38 by Xray
You will probably win, faytree!:)
It can't be any crappier than mine! :lol:
Okay, phil, I'll give it a shot (pun intended!). My Algodoo mechanical skills leave much to be desired, but I'll see if I can come up with a design which isn't too radical, and doesn't hack up the rules too badly. :coolgrin:
Last edited at 2015/08/08 07:07:11 by Xray
Why do you celebrate the number of scenes that you have downloaded? Anyone can download a lot of scenes from Algobox to increase that number, but so what? I don't think you understand what "scenes downloaded" means. It's not the number of scenes that people have downloaded from you. It's the number of scenes that YOU have downloaded from Algobox into your computer. So, you see, it's really nothing to celebrate! :lol:
In the upper-left corner of the scene, next to the "File" tab, you will see what looks like a small gear. That is for selecting Algodoo OPTIONS. Click on the gear, and then click on "Simulation". Change the value from 60 to 100. Then close the Options. Your scene should be more stable then!

As I understand it, the "Simulation Frequency" is the rate (in Hertz) that simulation calculations are performed. That number defaults to 60 which is the same as the default Frame Rate. Ideally, you want the simulation frequency to be a high number, but you have to take into account that many Algodoo users have older or low quality computers, and if that number is too high, they will experience computer lag, or their Algodoo scenes may not run at all. A higher number gives smoother and more accurate physics, and makes it less likely that fast moving objects will miss colliding with each other. If that number is too low, scenes will appear to move faster, but with less precision, and objects may actually miss each other when moving at high speeds. You can find more information about Simulation Frequency and Frame Rate in the Algodoo Forum.
Last edited at 2015/08/09 03:43:14 by Xray
faytree - Thanks for the suggestion, but I cannot make scenes sticky. That can only be done by Emanuel at Algoryx. I'll send him a message and ask him to make this scene sticky for maybe a week or so.
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