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Author: MoBuilds

Group: Default

Filesize: 40.78 kB

Date added: 2015-08-08

Rating: 5

Downloads: 274

Views: 281

Comments: 15

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Seriusly help. This isnt how gravity and physics work.
Last edited at 2015/08/08 03:11:04 by MoBuilds
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Eventually it streight out ejects particles. Gravity can do that, But not with this kind of usage of it. It can only do that if to bodies binary orbit fling around a black hole and one gets launched into space and stuff like that. If its doing something like this, wich is holding the bodytogether, It shouldnt eject molicules
Also i am aware this is what gives my realistic collessing save its explosions. But thats different. You should be able to toggle if this kind of thing happens or not.
Still waiting for help... Is this gonna take leaving it overnight? (i know its still reletivly recent, but normally i get it within like the first couple minuits)
Uhhhhh.....
If you up your sim speed to 120 it seems to work pretty well.

If you dont know how to do that go to the gear in the top left and then go to simulation and set the slider to 120 or higher
I changed there attraction to 1.00 and they formed a pretty stable structure simmular to the one next to it.
Select all 12 circles and reduce Restitution to zero. When I did that, it settled down to a stable mass.

EDIT: Also, increase simulation frequency to 100. That will make the scene MUCH more stable!
Last edited at 2015/08/08 05:21:54 by Xray
How do i increase the frequancy? What even IS the frequancy
In the upper-left corner of the scene, next to the "File" tab, you will see what looks like a small gear. That is for selecting Algodoo OPTIONS. Click on the gear, and then click on "Simulation". Change the value from 60 to 100. Then close the Options. Your scene should be more stable then!

As I understand it, the "Simulation Frequency" is the rate (in Hertz) that simulation calculations are performed. That number defaults to 60 which is the same as the default Frame Rate. Ideally, you want the simulation frequency to be a high number, but you have to take into account that many Algodoo users have older or low quality computers, and if that number is too high, they will experience computer lag, or their Algodoo scenes may not run at all. A higher number gives smoother and more accurate physics, and makes it less likely that fast moving objects will miss colliding with each other. If that number is too low, scenes will appear to move faster, but with less precision, and objects may actually miss each other when moving at high speeds. You can find more information about Simulation Frequency and Frame Rate in the Algodoo Forum.
Last edited at 2015/08/09 03:43:14 by Xray
MoBuilds - Did my answer help you at all? Please let me know.
Yes it did. Thanks
OK, great! :tup: Thanks for replying. :)
It's simple. Go to settings, then to simulation, then max the frequency.
potaTRON - That's very bad advice. Read my comment and you will then understand why.
Well well looks like you have to much density and atraction lower them and it will work!