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Don't IC engines have torque and power curves? I think this engine is a good simulation of an electric motor, anyway to make it more like an IC engine? :tup:
Nice man, great work. I think its easyer if you make the clutch non-toggled and so you hold shift instead of tapping it.
Enjoyed making this scene so thanks guys. :)
Its a nice bike and its good breakability wise but...

Improvements You should make next time;

More to scale, find the size of the actual bike and then make yours the same, more realistic.

Make the front shocks stronger, so they don't break as much.

Use less parts on the track, so it isn't laggy.

For rims use two gears with opacity set to zero and borders on, this looks like spokes. (See my Honda CRF 450 dirt bike scene http://www.algodoo.com/al … p?id=21100)

Add a rider, very hard but makes it soooo much better.
Overall i'll give you 8/10 for the scene because you obviosly put a lot of work indo it. :tup:
Last edited at 2012/01/12 20:49:51 by Nxdt
Ahhh this is great, good job on everything. 10/10:tup:

Btw, do you make those curved linkages in algodoo? They look amazing for this sort of thing.
Last edited at 2012/01/17 20:23:43 by Nxdt
Got - 206.
Took it easy and controlled, didn't really try. Nice scene. :tup:
Yes 500kg, did it again and got 220.
Try copy/pasting the mechanical design (The coloured one). Uses no thyme and is super simple.
http://www.algodoo.com/al … p?id=57747:tup:
Last edited at 2012/01/21 10:12:50 by Nxdt
Give it a large flywheel on the crankshaft, it helps one cylinder engines run smoother, also give the spawners code that spawn the circles with the same velocity as the car, this is your problem.
It happens because your spawn engine spawned heavy objects at a velocity of zero, meaning the car had to accelerate the heavy objects using its own momentum, also your engine and drivetrain had lots of friction.
Sweet scene. 10/10. :tup:
Btw, tag each thing separately.
I thought I had done something new haha. Cata is sneaky like that.

Yeah i'll give it a round off if i ever use it.
Doesn't seem to be very useful. Only gets about 8 rad/s.
It's getting better man, one last thing, use two circles slightly overlapping for the clutch instead of gears, gears slip & are buggy.
Increase spring constant, and set damping to -0.1

Then offset each piston so all pistons don't go in and out at once.
This is clever.
I love the one way gearbox, reminds me of when i used to do that with legos.
Epic scene. The ragdoll is a bits of genius!! :cool:
10
Why haven't you uploaded any of these? They all sound awesome.
^^The reason I hate some americans.
Yeah yeah, thanks guys, updated to use readable. Surprised about how easy readables are.
That is very cool. 10/10 for Maths & Physics theory. :tup:

Ps, you can embed the video with [youtube] tags.

Edit; Link, i bet you watch that video and thought "I'll try that in algodoo"
Last edited at 2012/03/13 14:58:16 by Nxdt
Idiotic Partotism. Basicaly "AMERICA F*** YEAH".
Thats the plan!! :lol:

Lol, just noticed a "Tactical Downrater" - Ie, rates a 3 so it can't be considered hate, very sneaky you bugger.
Last edited at 2012/03/14 14:18:03 by Nxdt
If you can't rate then it means you have already rated this scene, or you do not have the priveleges.

The textures are made in algodoo, screenshoted then croped and scaled in GIMP.
It works fine for me, gearshifts are slightly unresponsive though.
You can make the large box have mass 1600 and it actually gives 314 collisions!!!
A mass of 160000 breaks it haha. :tup:
Yes, I prefer it aswell, this was just an experiment to try out some options.
Haha, thanks, I'm studying Aeronautical Eng, so i'm a *aeroplane fan as well.
Glue, the yellow box to one of the gears, and turn its collisions off. Then it works.

Edit; algodoo works in radians, not degrees, so the rpm is not accurate, it gives about 104 for me.
Last edited at 2012/03/18 19:34:36 by Nxdt
There is an easier way to do it; point a laser at one of the gears and put in the oncollidecode;
"(e)=>{scene.my.rpm = (readable(owner)).angvel / (2 * math.pi) * 60}"

This is the only code you need. (and it is in rpm's):tup:
Last edited at 2012/03/19 11:40:52 by Nxdt
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