Browse Search Popular Register Upload Rules User list Login:
Search:
Quarter Spawner and how to spawn custom objects

Image:
screenshot of the scene

Author: Ozziegerff

Group: Default

Filesize: 185.13 kB

Date added: 2022-01-28

Rating: 5

Downloads: 689

Views: 346

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Spawns quarters
Last edited at 2022/01/28 04:00:35 by Ozziegerff
Please log in to rate this scene
edit
Similar scenes
Title: V8 Spawn Engine
Rating: 5.1111
Filesize: 50.88 kB
Downloads: 1453
Comments: 3
Ratings: 3
Date added: 2012/05/11 15:51:23
Made with: Algodoo v2.0.2 Edu
Rating: rated 5.1
download
Title: V2 circle-spawn-engine with ignition!
Rating: 5.7778
Filesize: 46.19 kB
Downloads: 1138
Comments: 5
Ratings: 3
Date added: 2009/08/20 09:12:39
Made with: Phun
Rating: rated 5.8
download
Title: Gun/Railgun
Rating: 5
Filesize: 413.43 kB
Downloads: 552
Comments: 0
Ratings: 1
Date added: 2022/11/16 17:46:08
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Car spawner V2
Rating: 7.0834
Filesize: 56.21 kB
Downloads: 547
Comments: 2
Ratings: 6
Date added: 2009/10/01 11:47:01
Made with: Algodoo before v1.8.5
Rating: rated 7.1
download
Title: Circular Rotary Spawn Engine
Rating: 5
Filesize: 38.91 kB
Downloads: 614
Comments: 3
Ratings: 1
Date added: 2014/09/24 02:52:43
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: 2Cyl Spawner
Rating: 5.5
Filesize: 224.47 kB
Downloads: 1189
Comments: 1
Ratings: 2
Date added: 2011/11/21 00:34:34
Made with: Algodoo v2.0.0 Edu
Rating: rated 5.5
download
For anyone wondering about the star trek pinball:
Progress is going great, everything is working all good, still getting in more features and play testing, and finishing the graphics as well. I don't want to post any scenes of my progress because I want the end result to be a surprise, but even in its current state, I think it would be the best pinball experience in algodoo. The teaser is nothing compared to what will come out. This is a small part of it.
Your script to generate circles is unnecessarily complex. You only need to define specific requirements about the circle such as radius, color, pos, and a few other things. Here is an example that works:
Scene.addCircle({
texture := "1976-25c-o-circ.jpeg";
textureMatrix := [1.4813498, 1.3338135, 0.50000763, -1.3338135, 1.4813498, 0.49998811, 0.0, 0.0, 0.99999988];
area := 0.049454987;
color := [1.0, 1.0, 1.0, 1.0];
pos := e.this.pos;
density := 2.0;
colorHSVA := [8.4404154, 0.0, 1.0, 1.0];
radius := 0.24851623;
angle := -0.78539819
})
Everything else will be generated by Algodoo with default values. It's especially important to not specify entityID or geomID. Just let Algodoo assign those numbers.

Interesting scene! :tup:
Last edited at 2022/01/28 04:26:17 by Xray
i was demonstrating that you could paste what is copied when you copy an object, and it applies to all shapes including complex polygons that you can only copy from, I was going to use my more complicated shaped quarter but settled on a circle for this demo because the surfaces section was massive, took up like half of the script lines since it came from a fine gear. this was meant as a beginner script and was mad to answer a question in the algodoo reddit. Thank you though
You are very welcome!