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Author: Frank Group: Default Filesize: 104.94 kB Date added: 2009-06-17 Rating: 8.4 Downloads: 9503 Views: 3342 Comments: 23 Ratings: 33 Times favored: 4 Made with: Phun Tags: hovercraft, thyme, laser, NATO, script
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This is the culmination of several days of thinking and tweaking for the terrorist vs NATO collab (for the NATO team). Using no scene variables, it seeks out a user-controlled height and stays there. It carries up to four soldiers in harnesses and has magnetized storage spaces for weapons and such. It has two different recharging guns working off the same "power source", one a dual machine gun (20 rounds/second) and the other a high-power cannon. The machine gun slows down to half power when the power core is drained. The MG also turns what it hits funny colors. I was going to have it make things pulsate in a rainbow pattern, but I decided it was too distracting. The heavy cannon completely drains the power core and will not fire again until it is fully charged. This vehicle complies to the breakability rules of the collab too. Like all of my scripted machines, this one uses no custom variables and is completely phunlet-safe.
CONTROLS:
WASD to move the vehicle. W and S will increase and decrease the height it will automatically seek out, while A and D push it left or right.
Q and E to aim the gun array.
R to fire the machine gun, F to fire the heavy cannon.
O toggles the harnesses, windows, and ramp open/closed.
L to delete spent projectiles if they start to make it laggy.
Oh yeah, and please rate/comment!
EDIT: I changed the hovering script to alter the density, and subsequently the motor power, of the drive wheels, allowing for constant adjusting of the lift relative to its height. It used to stop the wheels with friction when it reached the desired height. This new setup allows it to rise faster, drop faster, and generally move much more smoothly. It can now settle to a specific height rather than continuously going up and down. The harnesses are no longer necessary but still recommended, but I got rid of the magnets in the storage areas to save processing power. |