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Hovering attack transport IMPROVED

screenshot of the scene

Author: Frank

Group: Default

Filesize: 104.94 kB

Date added: 2009-06-17

Rating: 8.4

Downloads: 8355

Views: 2894

Comments: 23

Ratings: 33

Times favored: 4

Made with: Phun


Scene tag

This is the culmination of several days of thinking and tweaking for the terrorist vs NATO collab (for the NATO team). Using no scene variables, it seeks out a user-controlled height and stays there. It carries up to four soldiers in harnesses and has magnetized storage spaces for weapons and such. It has two different recharging guns working off the same "power source", one a dual machine gun (20 rounds/second) and the other a high-power cannon. The machine gun slows down to half power when the power core is drained. The MG also turns what it hits funny colors. I was going to have it make things pulsate in a rainbow pattern, but I decided it was too distracting. The heavy cannon completely drains the power core and will not fire again until it is fully charged. This vehicle complies to the breakability rules of the collab too. Like all of my scripted machines, this one uses no custom variables and is completely phunlet-safe.

WASD to move the vehicle. W and S will increase and decrease the height it will automatically seek out, while A and D push it left or right.
Q and E to aim the gun array.
R to fire the machine gun, F to fire the heavy cannon.
O toggles the harnesses, windows, and ramp open/closed.
L to delete spent projectiles if they start to make it laggy.

Oh yeah, and please rate/comment!

EDIT: I changed the hovering script to alter the density, and subsequently the motor power, of the drive wheels, allowing for constant adjusting of the lift relative to its height. It used to stop the wheels with friction when it reached the desired height. This new setup allows it to rise faster, drop faster, and generally move much more smoothly. It can now settle to a specific height rather than continuously going up and down. The harnesses are no longer necessary but still recommended, but I got rid of the magnets in the storage areas to save processing power.
Last edited at 2009/06/20 00:15:11 by Frank
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Frank, didnt your parents tell you that you should NEVER
Last edited at 2009/06/17 17:44:19 by chilisbak
Shit! Awesome dude. _o_ _o_ _o_
The camera can't follow it for some reason...

10/10 though

Edit: I guess I can just attach a tracer and follow it though. Btw I think the right side of my brain collapsed from playing this...
Last edited at 2009/06/17 21:32:56 by Paradigm 29
i want your babies!
10/10, for this, is unique!
so goooooooooood!_o_ :tup: :lol:
why is this rated so great anyway? it's not that good, 7/10... :s
Why do you say that Dezzeron? It flies and shoots without custom variables. He's manipulating the properties of the actual objects and then reading those properties so that he can keep it flying where he wants it which takes some serious thinking to accomplish.
wow dezzeron you are a jerk but i am not:

AWSOME=] I saved the previous one im gooing to replace it with the new >.> 10/10:o
if u shoot the floor it changes colors!!!!!!!!!!!!!!!!!!!!!!!
@hoboman22: that could be fixed with an if structure e.other."" != "plane" ? {thing to do}:{nuthing, 'nuff said}
dude this machine is sick

how do you make it stay in one place without it having to keep on pressing W. tell me your secrets frank._o_
To good to be true :o
Loved it.
But the gun backfires and shoots AT the craft )|(
It worked before but the gun is failing on me.

Still 10/10
It's awesome, but for some reason, some guns works backwards with Algodoo, I saw that bug in other scenes too:lol:
For some reason the guns dont work for me. I ripped them off and they fired randomly but while they are on the ship they dont work. 9/10 still the flyer is amazing.:tup:
BOOOOOOOOOOOOOOOSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!­!!!!!!!!!!!!!!!!!!!!!_o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup:
This is freaking awesome!:tup:
make more:devil:
make more:mad:
how do you did it:o