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Help me for Script!

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Author: Quark Down

Group: Default

Filesize: 5.49 kB

Date added: 2021-09-29

Rating: 5

Downloads: 448

Views: 183

Comments: 12

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Please read my help letter below

As I suck at thyme script, I ask you for help with one of my projects, here is my problem:

I would like the laser to rotate in the same direction as the speed of the ball.
Thank you for understanding.
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Remove the angle script on script/post step
QD -- Deedatski is correct. When you force the circle's angle to always be 0 (zero) or any other value, it cannot rotate no matter what other things bump into it. When the circle is free to rotate, the attached laser will rotate along with it at the same rate.
Last edited at 2021/09/29 06:08:00 by Xray
What I mean is that the laser is aiming in the same direction of the bullet path.
QD - Now you're not making any sense. WHAT bullet are you talking about? All I see is a circle and a laser. :huh:

Look man.... If you want help from people you have to give us clear, concise, and accurate details. We cannot help you when you say things that don't make sense.
Quark Down - Maybe put "followGeometry = false" on script?
Quark Down - The "followGeometry = false" on laser is Working when i was
testing out
XR. What I mean is that when the two-dimensional circle goes in one direction, example: "The circle is heading Northwest, or heading South" which means when the circle is heading "North "or towards its future trajectory, the laser is also pointed" towards the north "or towards the future trajectory of the circle.:rolleyes:
Okay, now I think I understand what you want. Just to confirm, you want the laser to point in the same direction that the circle will move in after it collides with an object. Is that right?
Yes
I'll need a little time to figure out how to do that because it's not real simple. It may take me a couple of days. I'll have to put my brain into "math mode" which sometimes causes headaches! lol
Yes ahah thank you in advance Xray!
I got it working faster than I thought I would! It's the response scene to this one and it is titled "For Quark Down".

By the way, you can separate the laser from the circle if you want to and it will still point in the direction that the circle moves after colliding with another object.
Last edited at 2021/10/01 04:33:31 by Xray