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[Thyme] Laser Tank (2 guns)

Image:
screenshot of the scene

Author: Frank

Group: Default

Filesize: 35.59 kB

Date added: 2009-06-05

Rating: 6.8

Downloads: 1455

Views: 1788

Comments: 9

Ratings: 11

Times favored: 3

Made with: Phun

Tags:
laser,
weapon,
scripting,
thyme

Scene tag

I've been working on this for quite some time. The main gun fires very fast, long, and light boxes to achieve a sort of laser attack. This will tear apart or push back most targets. The laser also has the power to strike through solid walls up to a certain size, allowing it to make mincemeat of otherwise heavily protected machinery inside enemies. Against all but the largest targets, expect a line of destruction right through it and a bit out the other side.

The secondary weapon is by far the most complicated script I've ever done. It spawns a box that spawns two other boxes, each of which have two nested onCollide scripts. What I call it is the Orbital Cannon Spotter. It's not nearly as destructive or fast as the main laser projectiles, but when the beam hits it will call down a massive blast from the sky that destroys pretty much anything.

There are two targets: a person sitting on a box and a huge wall made of interlocking bricks. It is possible to destroy both with either weapon, but I'd recommend the orbital cannon for the wall. It's rather large and sturdy.

CONTROLS: A and D to aim, W to fire attack laser. F to fire Orbital Cannon Spotter. Attack laser is automatic, OCS is not.
Arrow Keys to drive.

LAG: Although the projectiles disappear and cease to collide with anything, they are not destroyed. They will slowly pile up floating around, and if it starts to slow down you can delete them all (including projectiles that have not yet reached their target) with the L key.

I hope you like it! It's totally phunlet-safe. You can use my scripts and ideas, but please give credit for this stuff if you do. I put a lot of work and thought into it.
Last edited at 2009/06/05 19:45:24 by Frank
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i like it.... but i give it a 9/10 since the laser isnt very effective and it doesnt look much like a laser
I didn't really intend the main laser to totally destroy everything in one or two hits. That is reserved for the orbital cannon. It's calibrated for things on the scale of the tank or smaller, assuming default density. If you want it to send two tons flying with ease, mess around with its density, speed, and length. Just note that if you alter the density the beam may sink or rise a bit, and if you change its length you will need to alter its speed too, or modify its position.
EDIT: you can also try messing with its width. That will alter fewer other properties for fine adjustment.
Last edited at 2009/06/05 23:19:40 by Frank
OMG, it's bloody awesome mate! Nice job there! _o_ _o_ _o_
too bad the OCS fails from 900m+ height from scene origin^^
PS: you are forcing me to do something more epic...
Most scenes have a killer plane just above that height, that's all. Otherwise I'd have it come from a thousand meters above the target rather than 900m above the origin. If you have something more epic in mind, I would love to see what you're cooking up.
awesome! funnny when you shoot orbital bla bla bla... to yourself:tup: 10/10
9/10 PLZ i like the orbite canon but there are some problems with and improve the effect of it:tup:
cool orbite cannon :tup: :tup: :tup:
wow! frank youve oudone yourself! I imported my castle (made of towers and bricks) it is 500x more durable then the ordinary tower and the osc just went ping! pwnt! _o_ _o_ _o_ _o_ _o_ _o_ _o_

Btw i have this scene om my faves and im subscibed to you :yum:
Last edited at 2009/12/21 01:50:00 by Rawrdude