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Angular Velocity Multipier

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Author: faytree

Group: Default

Filesize: 20 kB

Date added: 2015-12-19

Rating: 5.8

Downloads: 589

Views: 374

Comments: 2

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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This is one of my stuff which I build when I was bored.
As you see, there is a circle and another circle half of its size spinning on it and it goes on and on..

In this scene, all of the motors are spinning at 1.57 rad/s @ 100Nm
You might think that all of the circles are spinning at the exactly same angular velocity. But actually, the circles aren't spinning at the same angular velocity

The smaller circles are spinning on "top" of a spinning circle making its angular velocity to be multiplied.
Let's say:
Circle A is spinning at 1.57 rad/s by a motor, and Circle B is spinning at 1.57 rad/s also by a motor, because Circle B's axle was attached to Circle A, Circle B's angular velocity has been multiplied.

So,
Circle A's angular velocity + Circle B motor's angular velocity = Circle B's true angular velocity.

Because Circle A's angular velocity is 1.57 rad/s and Circle B motor's angular velocity is also 1.57 rad/s, Circle B's true angular velocity is 3.14 rad/s




Sorry for writing this long description, it's just this thing which comes out of my head:lol:
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This is very interesting, faytree! Besides making me dizzy, I like scenes like this that demonstrate certain principles of physics. That's what Algodoo is all about. Education! :tup:

Don't worry about the long description. I'm that way too. Sometimes a subject requires a lot of words in order to explain it completely, and I explain EVERYTHING with a lot of words! :lol:
Last edited at 2015/12/19 07:56:34 by Xray
@faytree, I would Like if you made an entry for my Slippery Slide Contest, at http://www.algodoo.com/algobox/details.php?id=121909